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KMA ENDGAME - Page 36

KMA ENDGAME
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8.4 Ambience
We have added a simple yet effective Ambience feature to the Impulse Response section.
With some Impulse Responses (IR), the feel you can get is that the tone not as lifelike as it could
be. This often becomes even more prominent when using headphones, where it can seem like
the captured virtual cabinet is almost right inside the centre of your head. The Ambience control
allows you to simply adjust the level of natural room ambience to counteract this effect.
Essentially, it’s a little like having an extra couple of microphones to capture the reections from
the room in which the virtual cabinet is placed – just like many creative studio engineers have
done on countless classic recordings. Variable from completely dry/off, adding a sense of space
that’s suitable for most styles of playing and right up to a larger expanse, this feature will help to
set the size of the stage for your tone.
To set the Ambience level, turn the control as follows:
AMBIENCE control fully counter-clockwise / left
Ambience is Off (dry signal).
AMBIENCE control at centre indent (12 o’clock position)
Ambience that is representative of a medium-sized room.
AMBIENCE control fully clockwise / right
A lush and even more spacious effect.
Note: ENDGAME’s Ambience always comes after the Dual Cab Impulse Response in the signal
ow. For more information, see the
“Internal Signal Routing” section.
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KMA Machines ENDGAME manual firmware version V2 https://kma.specs-and-docs.online/kma_endgame_manual__English.htm
36 von 57 08.01.2025, 14:38

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