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Section 9: Generated Effects, GEs (6)
1. How do I audition different Drum Pattern GEs?
Go to the Karma Voice Name List, Pages 25-29. This lists all of the
Drum and Percussion GEs.
Notice at the end of each name is a Drum Kit designation, i.e.
937 16Beat/House
Consult the legend at the bottom of the page to figure out which Drum
Kit the “House” designation refers to. This is important, because
different drum kits have different mappings of sounds, and the GE was
made to go with one particular Drum Kit. That doesn’t mean you can’t
use it with another one - sometimes you can get interesting results that
way - but it won’t sound as intended unless it’s used with the correct kit.
To audition these, go to the Program Mode and use the correct Program.
In other words, let’s listen to GEs made to go with the House Kit.
Go to Program Mode, and find the House Kit (nice of them to tell you the
number in the Name List, right?) Anyway, here’s a tip - to locate all
Drum Programs, select [Utility] -> [Select By Category] -> Category 15
Drums.
Here we can see that Program A020 is House Kit. Select it.
This comes up using a Drum Pattern GE. Press F4 to go to the [KARM]
tab, where we can see which GE is assigned. Make sure that [x] Init
K.RTC is check-marked, and then cursor to the GE Number field. Type
“937-Enter” on the 9-digit keypad and you will be at the first drum
pattern. Turn KARMA On, check it out.
Turn KARMA Off, and just increment the GE number to the next Drum
GE and continue auditioning Drum Patterns. Note that unless the GE
has the name “House” at the end, it wasn’t intended for this Drum Kit
(but it may sound cool anyway ;-)