15
Program (Add) New Temporary Entry Code
• Press and release PROGRAM button.
• Enter the Master Code then press and release PROGRAM button.
• Enter 8, and any number between 1 thru 7 then press and release the PROGRAM button. The number 1
thru 7 indicates the number of days after which the code will be automatically removed from memory.
NOTE: If memory is full (all 25 locations are already programmed) or an invalid entry is detected, then an error
condition has occurred. The STATUS light will ash rapidly and the beeper will sound for 2 seconds before
returning to normal operation without saving.
• Enter the new Entry Code then press and release PROGRAM button.
• Beeper beeps 3 times to conrm that the new Entry Code is accepted.
NOTE: If the code is NOT 4-digits in length or an error condition has occurred, the STATUS light will ash
rapidly and the beeper will sound for 2 seconds before returning to normal operation without saving.
Example: Key press sequence to add “3456” as a new entry code that will remain valid for 2-days only. (1234
is the Master Code).
The round black dot in the above example is the ‘PROGRAM’ button.
Example: Key press sequence to add “3456” as a new entry code that will remain valid for 7-days only. (1234
is the Master Code).
The round black dot in the above example is the ‘PROGRAM’ button.
Programming the Keypad
Delete An Entry Code
• Press and release PROGRAM button.
• Enter the Master Code, then press and release PROGRAM button.
• Enter 0, 3, then press and release PROGRAM button.
• Enter the Entry Code to be deleted, then press and release PROGRAM button.
• Beeper beeps 3 times to conrm that the new Entry Code is deleted.
NOTE: If no matching code is found or the code is NOT 4-digit in length, then an error condition has
occurred. The STATUS light will ash rapidly and the beeper will sound for 2 seconds before returning to
normal operation without saving.
Example: Key press sequence to delete entry code ‘3456’ from memory. (1234 is the Master Code).
The round black dot in the above example is the ‘PROGRAM’ button.
1 2 3 4 8 2 3 4 5 6
1 2 3 4 0 3 3 4 5 6
1 2 3 4 8 7 3 4 5 6