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6 Palette
When in programming, you will find some of the positions or colors will be frequently used. The console
allows you to store the frequently used data, like an artist using his palette. Therefore, you can access
such data quickly by pressing a single button. 20x4 pages of palettes are available in the console.
6.1 Shared and individual Palette
Palette entries can be shared or individual.
Shared: If there is only one fixture in the programmer (you have only changed one fixture) when
recording the palette entry, then you can use that palette entry for all fixtures of the same type. So
you could save a value for “Red” on the first of your Moving Heads and then use that value for any
of your other Moving Heads. This is a shared palette, useful for values which are the same for all the
fixtures of one type, such as color, gobo, prism etc. The preprogrammed palettes are all shared.
Individual: If there is more than one fixture in the programmer when recording the palette entry, then
the entry is unique for each fixture. So when you save an entry with pan/tilt positions for your 4 central
Moving Heads, those positions will only ever apply to those fixtures. You can later add values for
other fixtures; fixtures which have no values saved will not change when the palette is recalled. This is
an individual palette, useful for values which vary for each fixture, like pan, tilt and image focus.
6.2 Which attributes are stored in palettes
A palette entry can store any or all attributes of a fixture, so you could store position, color and gobo in
the same palette entry. However, it’s easier to operate the Creator 1024 PRO if you have some palettes
for position, some for color, some for gobo and so on. There are 80 palettes available so you don’t need
to mix them up.
6.3 Storing a palette
This is how you save a palette value:
1) Press <Clear> to clear the programmer.
2) Select the fixtures for which you want to store palette values. Select one fixture only to record a
shared palette entry.
3) Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store
any or all attributes of a fixture in each palette entry. Only attributes you have changed will be
recorded.
4) Press the attribute button for the attributes you want to store (the dimmer button will store all
attributes). The buttons light up to show you which attributes are going to be recorded. It’s best to
save only one type of attribute (e.g. Tilt/Pan)
5) Press <Save Palette>, then, press <Palette> to save.
6.4 Recalling a palette value
To recall a palette value, this is what you do:
1) Select the fixtures to be changed. Shared palettes can be set to any fixture of the same type.
Individual palettes will set individual values to each fixture.
2) Select the attributes you want to recall from the palette. The Dimmer attribute button will recall
everything stored in the palette (the LEDs on the buttons show you which attributes are active)
3) Press <Palette> to recall it.
It’s easiest if you only save one type of attribute (such as pan/tilt) into each palette, then you can just
leave the Dimmer attribute button selected when recalling the palette. If you store a mixture of
attributes, you always have to make sure that the correct attributes are selected when recalling a
palette and this is an extra step which you could do without.