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8 Scene
There are many functions in the controller to create a complicated lighting effect; and, the most
fundamental part is a scene, in which you can store a “look” you have created using your light.
There are 60 playbacks on 5 pages, each page with 12, which can be used to store scenes and chases.
In Running Mode, the sliders and the <Playback> buttons are used to control playbacks; In Programming
Mode, the buttons in the <Playback> area are for editing.
8.1 Create
1) Clear the programmer, then program the fixtures.
2) Edit a stage effect the fixtures; built-in shapes can be added. A scene can record five shapes. Only
those fixtures that have been edited can be included in the Programmer;
3) Press <Scene>. At this time, the LED indicators of the <Swop> buttons without any scene stored will
keep flashing; those with a scene will keep always on; and, those with a chase will be off;
4) Press <C> to select store by channel or store by fixture. Press <B>, if necessary, to highlight [Stage];
Record by fixture: All the channel data of all the fixtures that have been edited and selected will
be stored.
Record by channel: Only the data of the channels that have been edited will be stored.
5) Select a mode. (See Section 7.5).
6) Press an empty <Swop> button to store. If you press a <Swop> button with a single step scene
already stored, then, if will be overwritten by pressing <Enter>.
8.2 Include
1) Press <Copy>;
2) Press a desired <Swop> button to include a scene;
3) Press <Enter> to confirm.
8.3 Copy
1) Press <Copy>, then, press a <Swop> button that stores a scene;
2) Press an empty <Swop> button to copy.
8.4 Delete
1) Press <Delete> to enter the Delete menu;
2) Press a desired <Swop> button to delete; press it again to confirm.