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Zero 88 jester 24 User Manual

Zero 88 jester 24
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Program Mode JesterML Operating Manual
73-406-00 Issue 2.0 13 of 73
Program Mode
Introduction
Program Mode on the desk is used to select and create new memories or
submasters and enter moving light data into Palettes. Once an item has been
created it can be modified within Program Mode, and the contents re-stored.
Memory Types
There are two memory types which can be programmed on the JesterML desk. They
are SCENE memories and CHASE memories.
A SCENE memory consists of a single static state, recording the output look.
A CHASE memory consists of a number of steps (maximum of 999). Each step
consists of a single static state, recording the output look.
The up or down cursor buttons are used to select the required memory, whilst the
Main LCD displays the <Mem:> field. The Main LCD shows the selected memory
number, along with its associated fade time(s) and its name. If the memory being
programmed is a CHASE, the Main LCD also shows the current step number. The
fixture controls and PRESET faders are used to set the output look and the
PROGRAM/GO button used to save the look to memory.
Submaster Types
Scenes and Chases can also be recorded onto Submaster faders. These faders
allow you to fade in scenes or chases on a single fader, whilst in Run mode.
Pressing a Channel Flash button whilst in Program Mode allows you to select the
required submaster for programming. Submasters can also be selected by pressing
PAGE B, and then using the Multi-Function-Keys. The JesterML has 20 pages of 24
submasters, totalling 480. The operation of the Channel Flash buttons is as follows:
JesterML JesterML24 JesterML48
Preset A Subs 1-12 Subs 1-24
Preset B
Not available – use
Multi-Function-Keys
Subs 13-24 Subs 1-24
When programming submasters, it is important to remember which ones on each
page will be accessible on faders in Run Mode:
JesterML JesterML24 JesterML48
See DMX Input Wing
Width in SETUP
1-12 1-24
Press PAGE B to put the Multi-Function-Keys into Submasters mode and select the
current page. The Page Up, Page Down and 7-segment display by the Multi-
Function-Keys select the submaster page (1 to 20). The current submaster page is
displayed on the external monitor at all times.
Low Memory Warning
The JesterML has a maximum capacity of 500 memories, plus 480 submasters, plus
30 each of Colour, Beamshape and Position palettes. Each memory may be a
SCENE or a CHASE. The number of CHASE steps, or a large number of fixture

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Zero 88 jester 24 Specifications

General IconGeneral
BrandZero 88
Modeljester 24
CategoryLighting Equipment
LanguageEnglish

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