Publication 2711-UM014B-EN-P
Running Applications 5-11
ASCII Scratchpad - 550/600 Touch Screen Terminals
To select characters from the Character Keyboard, press the cursor
control keys to move the cursor over a character and then press the
SEL key. The character is entered in the Display Area. This area scrolls
so you can enter a string that is longer than the Display Area. All
characters are sent to the controller even if not visible.
After entering the characters, press
↵ to send the string to the
controller. The leftmost character is placed in the high byte of the first
word (of the write tag), the next character in the low byte, and so on.
Note: DeviceNet ASCII entry allows for byte swapping.
Character Keyboard
Cursor
Control Keys
ursor
Display Area
Controls
Controls Function
Moves the cursor up, down, left, or right in the Character Keyboard.
SEL Selects the highlighted character and places it at the cursor position in the Display Area.
INS Toggles between Insert and Overstrike mode. Overstrike mode appears in reverse video. In Insert
mode, the selected character is inserted before the cursor in the Display Area. If the maximum number
of characters is entered in the Display Area, new characters are ignored. In Overstrike mode, the
selected character replaces the character at the cursor in the Display Area.
<< Moves the cursor one character to the left in the Display Area.
>> Moves the cursor one character to the right in the Display Area.
ESC Closes the scratchpad without making any changes
CLR Clears the string in the Display Area.
←
Deletes the character to the left of the cursor in the Display Area.
↵
Sends the character string to the assigned write tag address in the controller.
When opening the ASCII scratchpad, the string is highlighted. If you select a character immediately,
the terminal clears the Display Area and displays the selected character. If you press a control key, the
terminal continues to display the existing string so you can edit it.