GB Sound module USM-RC-3
32 BEIER-Electronic 11.10.2021
Reverse warning
The reverse warning sound is played when the vehicle drives backward. This could
be e.g. the warning beeping of a truck. The reverse warning sound is mixed/added to
the engine sound.
The reverse warning can also be temporarily deactivated via the radio using the
“Disable reversing warning sound” function.
Brake sound
The brake sound is played when the driving speed is reduced.
Cornering squeak
The sound for the cornering squeak is played, as soon as the model turns. The
threshold level is configured in the Sound-Teacher (Configuration Engine sound
Engine sound).
Indicator sound
The indicator sound is played when the vehicle signals. The indicator sound is
mixed/added to the engine sound.
Turn warning left / right
In some countries, vehicles have to play an acoustic warning when turning, which
warns, for example, cyclists that the vehicle is turning. The turn warning is activated
via the turn signal and is only played when the engine sound is switched on.
Engine sound / Gears FG1 - FG5
The engine sound is always played in an endless loop as long as the model moves.
The playing speed depends on the driving speed of the vehicle. The USM-RC-3
recognizes how fast the vehicle moves, and plays the engine sound in the
corresponding speed. The relation between driving and sound speed can be set in
the driving sound diagram (see page 101).
You can also set with the Sound-Teacher how many different sounds should be used
for driving forward and backward. This could be for instance sounds for different
gears for a truck or you can choose different driving sounds for each driving speed
(e.g. slow, normal and fast).
Please keep in mind; the “gears” are just generated by the USM-RC-3 and not
through a mechanic gearshift. Yet it is not possible to activate the different sounds
through an engine control or a real gearshift.
For each driving sound FG1 – FG5 you can use three different settings (normal, slow
down and speed up). The latter options are just additional to generate a more
authentic sound but in most cases the “normal” sound is sufficient.