Once
you have pressed
the
RETURN
key,
link
displays
the
following prompt:
List
File
[NUL.MAP]:
[!]
Type
the
name
of
the
map file you wish
to
create,
then
press
the
RETURN
key.
If
you
do
not
supply a filename extension,
the
linker
uses.
map by default.
If
you
don't
want
a map file,
don't
type a filename. Just press
the
RETURN
key.
Once
you have pressed
the
RETURN
key,
link
displays
the
following prompt:
Libraries
[.LIB]:
lID
Type
the
names
of
any library files containing routines
or
vari-
ables referenced
but
not
defined in your program.
If
you give
more
than
one
name, make
sure
the
names are separated by
spaces
or
plus signs ( +
).
If
you
don't
supply filename exten-
sions,
the
linker uses .
lib
by default.
If
you have
more
names
than can fit
on
one
line, type a plus sign ( + ) as
the
last char-
acter
on
the
line and press
the
RETURN
key. Link
then
prompts
you
for additional filenames.
After entering all names, press
the
RETURN
key. If you
don't
want
to
search any libraries,
don't
type any names; just press
the
RETURN
key.
Link
now
creates
the
executable file.
When
entering filenames,
you
must supply a
pathname
for any file
that is
not
in the
current
drive and directory. You
can
use
link
options
by
typing
them
after
the
filename at any prompt. If
the
linker
cannot
find an
object
file, it displays a message and waits
for you
to
change disks,
if
necessary.
At
any prompt, you
can
type
the
rest
of
the
filenames
by
using
the
command
line format described in
the
next
section, "Using a
Command
Line to Specify Link Files." For example, you can
choose
the
default responses for all remaining
prompts
by
typing
a semicolon
(;)
after any prompt,
or
you can type commas
(,)
to
indicate several files.
(If
you type a semicolon at
the
Object
Modules prompt,
be
sure
to
supply at least
one
object
filename.)
When
the
linker
encounters
a semicolon, it immediately chooses
the
default responses and processes
the
remaining files
without
displaying any more prompts.
Unk: A Unker
1831