Block Read Command Byte Table
Locate the desired register combination for each Byte.
X=register to be printed. Use ASCII 0 for blank trailing byte locations.
For those programming in HEX: P = <50>, 0 = <30>, * = <2A>, $ = <24>
Byte1
Input Setpoint
Output
Power
PBand ASCII HEX
X 1 <31>
X 2 <32>
X X 3 <33>
X 4 <34>
X X 5 <35>
X X 6 <36>
XXX7<37>
X 8 <38>
X X 9 <39>
X X A <41>
X X X B <42>
X X C <43>
X X X D <44>
X X X E <45>
X XXXF<46>
Byte2
Integral
Time
Derivative
Time
Alarm 1 Alarm 2 ASCII HEX
X 1 <31>
X 2 <32>
X X 3 <33>
X 4 <34>
X X 5 <35>
X X 6 <36>
XXX7<37>
X 8 <38>
X X 9 <39>
X X A <41>
X X X B <42>
X X C <43>
X X X D <44>
X X X E <45>
X XXXF<46>
Byte3
Deviation
Offset
Power
Setpoint
Ramp
Cooling
Gain
ASCII HEX
X 1 <31>
X 2 <32>
X X 3 <33>
X 4 <34>
X X 5 <35>
X X 6 <36>
XXX7<37>
X 8 <38>
X X 9 <39>
X X A <41>
X X X B <42>
X X C <43>
X X X D <44>
X X X E <45>
X XXXF<46>
Byte4
Cooling
Deadband
Output
Status
Remote
Setpoint
Heater
Current
ASCII HEX
X 1 <31>
X 2 <32>
X X 3 <33>
X 4 <34>
X X 5 <35>
X X 6 <36>
XXX7<37>
X 8 <38>
X X 9 <39>
X X A <41>
X X X B <42>
X X C <43>
X X X D <44>
X X X E <45>
X XXXF<46>
-61-