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21
EFFECTOR APPENDIX
1. THRU
Pass-through, that is no eect.
2. ECHO
To simulate the echo eect in real life, the sound
is generally delayed for a period of time. The
delay duration, number of delayed waveforms,
and the decay speed of delay waveform can be
selected through parameters.
3. ECHO-PITCH
This eector performs pitch shifting on the left
channel and echo processing on the right channel.
It can be used in special applications.
4. PITCH SHFIT
This eect performs a pitch shift function, raising
or lowering the input sound by 4 semitones.
5. PING PONG
The ping-pong eect is to delay the input sound
and then play it in the left and right channels
respectively.
6. REV 1
Simulates the reverberation eect of sound in a
large room.
7. REV 2
Simulates the reverberation eect of sound in a
medium-sized room.
Pitch Shift
Echo Delay
Echo Mix
Left channel pitch shift range
Right channel delay time
Delayed Mixing
Reverb Time
HF Filter
LF Filter
ReverbTime
High Range Filter
Low Range Filter
Reverb Time
HF Filter
LF Filter
Reverb time
High range filter
Low range filter
Repeat
Delay
Damping
Number of the delayed waveforms
The delay time, 0ms-700ms
Decay of the delayed waveform
TranspositionPitch Shift
Delay duration
Delayed feedback quantity
Delay
Feedback