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Go Partner 1680X - User Manual

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60-2428A
OWNER’S
MANUAL
Please
read
before
using
this
equipment.
Partner
1680X
Chess
Computer
IntoiTAN
WARRANTY
InterTAN
warrants
that
this
product
will
be
free
from
defects
in
materials
and
workmanship
for
a
period
of
ninety
(90)
days
from
the
date
of
purchase.
Within
this
period,
simply
take
the
product
and
your
proof
of
purchase
to
any
InterTAN
store
or
dealer
and
the
product
will
be
repaired
without
charge
for
parts
and
labour.
InterTAN
reserves
the
right
to
charge
for
transportation.
Any
product
which
has
been
subject
to
misuse
or
accidental
damaqe
is
excluded
from
this
warranty.
This
warranty
is
only
applicable
to
a
product
purchased
through
InterTAN’s
company
°
wn
®“
stores
and
dealers
and
to
a
product
that
is
presented
for
repair
in
a
country
where
InterTAN
offers
the
product
for
sale.
While
this
warranty
does
not
confer
any
legal
rights
other
than
those
set
out
above,
you
may
have
additional
statutory
rights
which
will
vary
under
the
laws
of
the
various
countries,
states,
provinces
and
other
governmental
entities
m
which
InterTAN
operates.
This
warranty
is
subject
to
all
statutory
rights
you
may
have
in
the
country
of
purchase.
WE
SERVICE
WHAT
WE
SELL
MANUFACTURED
IN
CHINA.
IMPORTED
FOR/1MPORTE
POUR
InterTAN
CANADA
LTD.,
BARRIE,
CANADA,
L4M
4W5
InterTAN
AUSTRALIA
LTD.
A.C.N.
002
511
944
InterTAN
U.K.
LTD.
WEST
MIDLANDS,
WS2
7PS
TRADEMARKS
OF
InterTAN
INC.
Printed
In
Hong
Kong
41A140-23100

Table of Contents

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Summary

FEATURES

Core Gameplay Features

Sensory input, display, board lights, and game levels.

Advanced Game Functions

Coaching, evaluation, study positions, and special modes.

Operational Features

Game saving, move correction, problem setup, and power options.

PREPARATION

Installing;Replacing Batteries

Instructions for inserting and replacing the four AA batteries required for operation.

Using an Optional AC Adapter

Details on connecting an AC adapter for mains power, including voltage and current specifications.

Resetting the Game

Procedure to reset the computer using the ACL hole for troubleshooting.

BASIC CHESS INSTRUCTIONS

The Game Board

Explains the standard 8x8 chess board layout and notation (files/ranks).

The Game Pieces

Describes the standard chess pieces and their quantities for each color.

Setting Up the Board

Step-by-step guide to arranging the pieces for the start of a game.

Piece Movement

Details how each chess piece (rook, knight, bishop, queen, king, pawn) moves.

GAME RULES

Checkmate - The Object of the Game

Defines checkmate as the goal of positioning pieces to trap the opponent's king.

Check

Explains check as a direct threat to the opponent's king, allowing escape.

Capturing

Describes the process of removing an opponent's piece from the board.

Capturing En Passant

Details the specific pawn capture rule known as en passant.

Promoting a Pawn

Explains how a pawn reaching the last rank can be promoted to a more powerful piece.

Castling

Covers the rules and conditions for performing the castling move.

BASIC OPERATION

Turning Power On or Off

Instructions for switching the chess computer on and off, including saving game progress.

Turning Sound On or Off

How to toggle the computer's sound effects and confirmation beeps.

Storing;Removing Game Pieces

Guide to accessing the compartment for storing or removing chess pieces.

ADJUSTING DISPLAY CONTRAST

STARTING A NEW GAME

PLAY LEVELS

Displayed Level Codes

Explains the codes and lights used to indicate the selected difficulty level.

Viewing the Current Level

How to check the currently active difficulty setting.

Changing the Level

Instructions on how to select a different difficulty level during a game.

CHOOSING A LEVEL

Beginner Levels

Easiest levels (A1-A8) designed for new players to learn and win.

Fun Levels

Beginner-friendly levels (B1-B5) that make common mistakes for easier play.

Indefinite Response Time Level

Level B6 where the computer searches for checkmate or all possible moves.

Problem Level

Level B7 focused on finding moves that capture valuable opponent pieces.

Mate Finder Level

Level B8 for setting up positions and finding checkmates within a few moves.

Practical Levels

Levels C1-C8 that prioritize captures and checks, sometimes overlooking traps.

Brute Force Levels

Levels D1-D8 where the computer checks all move possibilities.

Fixed Depth Search Levels

Levels E1-E8 with limited search depth, good for beginners.

Passive Levels

Levels F1-F8 that favor closed positions and defensive play.

Aggressive Levels

Levels G1-G8 that avoid exchanges, favoring attacks and complexity.

Normal Play Levels

Levels H1-H8 offering the most challenging and difficult gameplay.

ENTERING MOVES

CORRECTING ACCIDENTAL WRONG MOVES

ILLEGAL MOVES

FORCING THE COMPUTERS MOVE

CHANGING SIDES WITH THE COMPUTER

WATCHING THE COMPUTER PLAY BOTH SIDES

PLAYING BLACK FROM THE BOTTOM OF THE GAME BOARD

PLAYING AGAINST ANOTHER PERSON

GAME INDICATORS

Checkmate Indicator

How the computer indicates a checkmate situation and who won.

Check Indicator

Symbols indicating when the computer or player has put the opponent's king in check.

Stalemate;Draw Game

How the computer signals a stalemate or draw condition.

MAKING SPECIAL MOVES

En Passant Capture

Detailed explanation and example of the en passant pawn capture.

Pawn Promotion

Explains how a pawn reaching the last rank can be promoted to a more powerful piece.

Castling

Rules and procedure for performing the castling move for king safety.

COACH FUNCTION

ADVANCED FUNCTIONS

Verifying Piece Positions

How to check the location of any piece on the board using symbol keys.

Taking Back Moves

Detailed steps to undo completed moves made by either player.

PROBLEM SETUP

Full Board Setup

How to set up the entire board with pieces in initial or custom positions.

Partial Board Setup

Instructions to clear the board and place only specific pieces for custom scenarios.

Erasing or Adding Pieces During a Game

Correcting Illegal Setups

POSITION EVALUATION

SEARCH DEPTH AND CURRENT MOVE

USING THE STUDY POSITIONS

ABOUT THE STUDY POSITIONS

Study Position 1: White to Play and Win

Demonstrates checkmating a king with limited pieces.

Study Position 2: White to Play and Win

Illustrates the "gaining the opposition" strategy in pawn endgames.

Study Position 3: White to Play and Draw

Shows how to achieve a draw in a dangerous position by depriving opponent of opposition.

Study Position 4: White to Play and Win

Explains the "skewer" tactic to win material.

Study Position 5: White to Play and Win

Presents a historical game example with brilliant moves to defeat an opponent.

Study Position 6: White to Play and Win

Features a game highlighting an effective attack, with variations in computer defense.

Study Position 7: White to Play and Win

Analyzes a highly regarded game, suggesting playing through it multiple times.

Study Position 8: White to Play and Win

Showcases stunning sacrifices and strategic diversions to achieve victory.

TROUBLESHOOTING

MAINTENANCE

Go Partner 1680X Specifications

General IconGeneral
BrandGo
ModelPartner 1680X
CategoryDesktop
LanguageEnglish