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Sensory input, display, board lights, and game levels.
Coaching, evaluation, study positions, and special modes.
Game saving, move correction, problem setup, and power options.
Instructions for inserting and replacing the four AA batteries required for operation.
Details on connecting an AC adapter for mains power, including voltage and current specifications.
Procedure to reset the computer using the ACL hole for troubleshooting.
Explains the standard 8x8 chess board layout and notation (files/ranks).
Describes the standard chess pieces and their quantities for each color.
Step-by-step guide to arranging the pieces for the start of a game.
Details how each chess piece (rook, knight, bishop, queen, king, pawn) moves.
Defines checkmate as the goal of positioning pieces to trap the opponent's king.
Explains check as a direct threat to the opponent's king, allowing escape.
Describes the process of removing an opponent's piece from the board.
Details the specific pawn capture rule known as en passant.
Explains how a pawn reaching the last rank can be promoted to a more powerful piece.
Covers the rules and conditions for performing the castling move.
Instructions for switching the chess computer on and off, including saving game progress.
How to toggle the computer's sound effects and confirmation beeps.
Guide to accessing the compartment for storing or removing chess pieces.
Explains the codes and lights used to indicate the selected difficulty level.
How to check the currently active difficulty setting.
Instructions on how to select a different difficulty level during a game.
Easiest levels (A1-A8) designed for new players to learn and win.
Beginner-friendly levels (B1-B5) that make common mistakes for easier play.
Level B6 where the computer searches for checkmate or all possible moves.
Level B7 focused on finding moves that capture valuable opponent pieces.
Level B8 for setting up positions and finding checkmates within a few moves.
Levels C1-C8 that prioritize captures and checks, sometimes overlooking traps.
Levels D1-D8 where the computer checks all move possibilities.
Levels E1-E8 with limited search depth, good for beginners.
Levels F1-F8 that favor closed positions and defensive play.
Levels G1-G8 that avoid exchanges, favoring attacks and complexity.
Levels H1-H8 offering the most challenging and difficult gameplay.
How the computer indicates a checkmate situation and who won.
Symbols indicating when the computer or player has put the opponent's king in check.
How the computer signals a stalemate or draw condition.
Detailed explanation and example of the en passant pawn capture.
Explains how a pawn reaching the last rank can be promoted to a more powerful piece.
Rules and procedure for performing the castling move for king safety.
How to check the location of any piece on the board using symbol keys.
Detailed steps to undo completed moves made by either player.
How to set up the entire board with pieces in initial or custom positions.
Instructions to clear the board and place only specific pieces for custom scenarios.
Demonstrates checkmating a king with limited pieces.
Illustrates the "gaining the opposition" strategy in pawn endgames.
Shows how to achieve a draw in a dangerous position by depriving opponent of opposition.
Explains the "skewer" tactic to win material.
Presents a historical game example with brilliant moves to defeat an opponent.
Features a game highlighting an effective attack, with variations in computer defense.
Analyzes a highly regarded game, suggesting playing through it multiple times.
Showcases stunning sacrifices and strategic diversions to achieve victory.
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