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Go Partner 1680X - MAKING SPECIAL MOVES; En Passant Capture; Pawn Promotion; Castling

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I
ever,
take
back
moves
(see
“Taking
Back
Moves”),
or
change
position
(see
“Prob¬
lem
Setup”).
Otherwise,
press
NEW
GAME
to
start
a
new
game.
When
the
computer
detects
that
the
con¬
ditions
for
a
draw
by
the
50-move
rule
have
been
met,
it
claims
a
draw
by
showing
either
50=
.
.
or
£
50=..
on
the
display.
If
the
computer
is
about
to
make
a
move
to
the
same
location
for
the
third
time,
or
if
it
recognizes
that
its
opponent
has
made
a
move
that
is
a
third
repetition,
it
claims
a
draw
by
displaying
either
fi
3=.
.
orjfc
3=...
MAKING
SPECIAL
MOVES
En
Passant
Capture
The
computer
recognizes
when
you
choose
to
move
en
passant.
It
also
cap¬
tures
a
pawn
en
passant
whenever
it
determines
that
such
a
move
is
desir¬
able.
When
performing
an
en
passant
capture,
the
computer
first
indicates
the
TO
square
information
for
its
pawn.
Then
the
computer
displays
the
TO
square
information
of
the
captured
pawn
with
x,
and
the
rank/file
board
lights
also
show
the
location
of
the
captured
pawn.
Press
the
square
and
take
away
the
pawn.
Pawn
Promotion
When
one
of
your
pawns
reaches
the
opposite
side
of
the
board,
the
computer
displays
If
you
choose
to
promote
the
pawn
to
a
piece
other
than
a
queen,
press
that
piece
symbol
key
to
register
the
promoted
piece,
then
press
the
TO
square.
If
one
of
the
computer’s
pawns
reaches
the
opposite
side
of
the
board,
the
com¬
puter
promotes
its
pawn
to
the
piece
it
determines
to
be
of
most
value
by
dis¬
playing
the
symbol
for
the
piece
it
wants.
Note:
You
can
substitute
the
promoted
piece
if
one
is
available,
but
you
don’t
need
to.
The
computer
accepts
the
pawn
with
the
value
it
was
promoted
to.
All
you
need
to
do
is
remember
which
pawn
is
your
or
the
computer’s
promoted
piece.
To
make
this
easier,
you
can
put
a
piece
of
tape
on
top
of
the
promoted
piece
to
mark
it.
Castling
The
computer
recognizes
when
you
choose
to
castle.
Castle
by
moving
your
king
first.
The
computer
castles
whenever
it
deter¬
mines
that
such
a
move
is
desirable.
The
computer
castles
by
first
moving
its
king
and
then
its
rook.
Note:
Castling
is
a
king’s
move.
If
you
attempt
to
castle
by
moving
your
rook
first,
the
computer
will
view
the
move
as
illegal
and
will
not
acknowledge
it.
To
correct
that
mistake,
see
“Illegal
Moves.”
(
F
or
example,
follow
these
steps
to
per¬
form
a
white
queen’s
side
castle.
1.
P
ress
the
white
king
on
square
El.
The
computer
displays
El,
and
the
rank/file
board
lights
flash
at
square
El.
2.
M
o
ve
the
white
king
to
square
Cl
and
press
it
on
the
square.
The
com¬
puter
displays
000,
and
the
rank/
file
board
lights
indicate
square
A1.
3.
P
ress
the
white
rook
on
square
A1.
The
computer
displays
^
000,
and
the
rank/file
board
lights
indicate
square
D1.
4.
M
ove
the
white
rook
to
square
D1
and
press
it
on
the
square.
The
computer
displays
and
countdown
digits
to
indicate
it
is
black’s
turn
to
move.
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