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Go Partner 1680X - USING THE STUDY POSITIONS; ABOUT THE STUDY POSITIONS; Study Position 1: White to Play and Win; Study Position 2: White to Play and Win

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USING
THE
STUDY
POSITIONS
Your
computer
has
8
built-in
chess
study
positions
that
you
can
try
to
solve
with
its
help.
These
study
positions
are
intended
to
entertain
you
and
improve
your
knowl¬
edge
of
chess.
You
can
select
any
study
position,
analyze
it
carefully,
and
try
to
find
the
correct
moves
for
white.
The
computer
knows
the
principal
lines
of
attack
as
analyzed
by
chess
masters,
so
it
can
help
you
to
solve
the
study
posi¬
tion.
Note:
When
using
the
study
positions,
the
computer
automatically
sets
itself
to
level
H5
(L-n5)
and
the
coach
function.
For
more
information
about
levels,
see
“Play
Levels.”
For
more
information
about
the
coach
function,
see
“Coach
Func¬
tion.”
Follow
these
steps
to
use
a
study
posi¬
tion.
1.
Repeatedly
press
STUDIES
until
you
see
the
study
position
you
want
(1
through
8).
The
computer
displays
St
n.
n
is
the
study
position
number
(1
through
8).
The
computer
loads
the
study
position
you
chose
into
its
memory.
2.
Set
up
the
board
as
shown
in
the
diagrams
in
“About
the
Study
Posi¬
tions”
for
the
study
position
you
se¬
lected.
3.
Once
you
select
a
study
position,
start
playing
by
entering
the
move
you
think
is
best
for
white.
If
the
move
you
made
is
in
the
compu¬
ter’s
solution
library,
the
computer
will
make
a
countermove,
and
play
contin¬
ues.
If
your
move
is
not
in
the
compu¬
ter’s
solution
library,
the
computer
beeps
and
displays
oob,
indicating
that
your
move
is
out
of
book,
and
the
computer
will
not
play
a
countermove.
Press
TAKE
BACK
to
take
back
the
move
and
try
another
move.
When
you
play
the
correct
move,
the
computer
will
countermove
with
the
best
defense
for
black.
If
you
cannot
find
the
solution
yourself,
press
PLAY.
The
computer
shows
you
how
white
should
play.
ABOUT
THE
STUDY
POSITIONS
Study
Position
1:
White
to
Play
and
Win
Study
Position
1
illustrates
how
to
checkmate
an
opponent’s
single
king
with
a
limited
number
of
pieces.
ABCDEFGH
34
In
Study
Position
1,
the
white
king
and
white
rook
must
work
together
to
trap
and
checkmate
the
black
king.
From
this
position,
white
can
checkmate
the
black
king
in
8
moves.
Study
Position
2:
White
to
Play
and
Win
Study
Position
2
illustrates
the
strategy
of
“gaining
the
opposition.”
In
order
to
promote
a
pawn,
the
white
king
must
first
gain
the
opposition.
Advanced
players
know
that
if
2
kings
are
facing
each
other
on
the
same
rank
or
file
with
only
1
empty
square
between
them,
then
the
player
waiting
to
move
is
said
to
have
the
oppo¬
sition.
Gaining
the
opposition
is
almost
always
an
advantage
in
pawn
endgames,
since
it
allows
a
player
to
gain
territory
and
penetrate
the
opponent’s
position.
Study
Position
3:
White
to
Play
and
Draw
ABCDEFGH
Study
Position
3
illustrates
the
strategy
of
“drawing.”
Knowledge
of
Study
Posi¬
tion
2
should
help
you
understand
this
strategy.
White,
in
grave
danger
of
los¬
ing,
must
play
a
surprising
move
to
de¬
prive
black
of
the
opposition
and
hold

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