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Go Partner 1680X - CHOOSING A LEVEL; Beginner Levels; Fun Levels; Indefinite Response Time Level

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CHOOSING
A
LEVEL
If
you
are
a
beginner,
start
out
with
the
beginner
levels
(A1
through
A8)
or
fun
levels
(B1
through
B5).
The
computer
purposely
makes
mistakes
on
these
lev¬
els
so
you
can
beat
the
computer
and
learn
while
you
play.
If
you
are
an
intermediate
or
advanced
player,
try
the
higher
levels.
Note:
When
you
set
the
level,
keep
in
mind
that
when
the
computer
has
more
time
to
think
about
its
moves,
it
plays
better.
Beginner
Levels
(A1
through
A8)
The
eight
beginner
levels
let
beginning
and
average
players
play
(and
win)
more
easily
than
other
levels.
The
computer
makes
common
mistakes
such
as
leaving
pieces
unprotected,
failing
to
capture
unprotected
pieces,
and
capturing
pieces
while
leaving
the
king
unprotected.
To
select
any
of
these
levels,
press
LEVEL,
press
square
A1-A8,
then
press
LEVEL
again.
Notes:
The
computer’s
opening
book
memory
contains
many
major
opening
strate¬
gies
so
the
computer
can
respond
more
rapidly
during
a
game’s
opening
moves.
The
computer
does
not
use
its
opening
book
memory
to
compute
moves
in
the
beginner
levels
and
fun
levels.
Level
A1
is
the
easiest,
and
the
com¬
puter’s
playing
strength
increases
gradually
up
through
Level
A8.
The
following
table
shows:
The
square
you
press
to
select
the
level
(after
you
press
LEVEL).
The
average
amount
of
time
the
com¬
puter
takes
to
determine
its
move
at
that
level
Square
Time
Per
Move
A1
1
Second
A2
2
Seconds
A3
3
Seconds
A4
4
Seconds
A5
5
Seconds
A6
6
Seconds
A7
7
Seconds
A8
8
Seconds
Fun
Levels
(B1
through
B5)
The
five
fun
levels
are
designed
especially
for
beginners.
Like
in
the
beginner
levels,
the
computer
makes
common
mistakes
at
these
levels,
such
as
capturing
an
opponent’s
pawn
by
sacrificing
its
own
higher-value
piece.
To
select
any
of
these
levels,
press
LEVEL,
press
square
B1-B5,
then
press
LEVEL
again.
At
the
lower
fun
levels,
the
computer
moves
almost
instantaneously,
not
al¬
lowing
itself
to
study
a
move
in
any
depth.
Note:
Level
B1
is
the
easiest,
and
the
computer’s
playing
strength
increases
gradually
up
through
Level
B5.
The
following
table
shows:
The
square
you
press
to
select
the
level
(after
you
press
LEVEL)
Information
about
how
the
computer
plays
at
the
level
Square
Information
B1
Computer
might
sacrifice
its
own
higher-value
piece
100
percent
of
the
time
B2
Computer
might
sacrifice
its
own
higher-value
piece
75
percent
of
the
time
B3
Computer
might
sacrifice
its
own
higher-value
piece
50
percent
of
the
time
B4
Computer
might
sacrifice
its
own
higher-value
piece
25
percent
of
the
time
B5
Computerignores
obvious
mate-in-1-move
Indefinite
Response
Time
Level
(B6)
At
the
indefinite
response
time
level,
the
computer
searches
for
one
move
that
will
checkmate
an
opponent
or
has
searched
all
possible
moves
(up
to
8
ply).
Use
this
level
to
have
the
computer
analyze
complicated
positions
for
hours
or
even
days.
To
select
this
level,
press
LEVEL,
press
square
B6,
then
press
LEVEL
again.
If
the
computer
finds
such
a
move,
the
rank/file
board
lights
show
the
move.
Otherwise,
it
continues
to
analyze
the
current
game
without
making
another
move
until
it
finds
one.
(or
exhausts
the
batteries!)
To
stop
the
search
and
force
the
compu¬
ter
to
make
a
move,
press
PLAY.
The
computer
displays
the
best
move
it
found,
and
play
continues.
Problem
Level
(B7)
At
the
problem
level,
the
computer
searches
for
one
move
that
will
capture
an
opponent’s
piece
worth
more
than
2
points.
Note:
The
computer
assigns
point
val¬
ues
to
the
following
pieces:
Pawn
(1
point)
Bishop
(3
points)
Knight
(3
points)
Rook
(5
points)
Queen
(9
points)
To
select
this
level,
press
LEVEL,
press
square
B7,
then
press
LEVEL
again.
If
the
computer
finds
such
a
move,
the
rank/file
board
lights
show
the
move.
If
the
computer
finds
such
a
series
of
moves,
the
rank/file
board
lights
show
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