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MACROMEDIA DIRECTOR MX-USING DIRECTOR MX - Page 486

MACROMEDIA DIRECTOR MX-USING DIRECTOR MX
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Chapter 19486
translate
(
xIncrement,
yIncrement,
zIncrement,
relativeTo
)
Moves the model forward by xIncrement along the x-
axis,
yIncrement along the y-axis, and zIncrement
along the z-axis.
The
relativeTo parameter is optional. It determines
how arguments are interpreted. The possible values are as
follows:
#self: the default. Increments are applied relative to the
model’s local coordinate system.
#parent: increments are relative to the model’s parent’s
coordinate system.
#world: increments are relative to the world coordinate
system. Equivalent to
#parent if parent is the world.
node (model, light, camera, or group): increments
are relative to the coordinate system of the
argument object.
Nothing
translate
(
direction
Vector, relativeTo
)
Moves the model directionVector.length() in the direction
of the vector
directionVector. The relativeTo
argument is optional and defaults to
#self.
Nothing
translate
(x,y,z,
relativeTo
)
Moves the model distance
x along the x-axis, distance y
along the y-axis, and distance z along the z-axis. The
relativeTo argument is optional and defaults to
#self.
This command can also be written as
translate(vector(x,y,z) relativeTo).
Nothing
rotate(x,y,z, relativeTo) Rotates the model by x° around the x-axis, y° around the
y-axis, and z
° around the z-axis.
The
relativeTo argument is optional and defaults to
#self. If included, it defines the coordinate space of the
axes.
This command can also be written as
rotate(vector(x,y,z) relativeTo).
Nothing
rotate (position, axis,
angle, relativeTo
)
Rotates the model around the axis vector in the specified
position the specified number of degrees. The
relativeTo argument is optional and defaults to
#self.
Nothing
scale(uniform
Scale
)
Scales the model the same amount in all directions. Nothing
scale(x, y, z) Scales the model by a factor of x in the x dimension, y in
the y dimension, and
z in the z dimension. Scaling is
applied in object-relative space.
Nothing
pointAt(world
Position, worldUp
)
Rotates the model until it points at the world-relative
position
worldPosition. The optional worldUp
argument gives the general position of the model’s
Up axis. The exact position can’t be determined using this
method.
Both the object-relative axes are defined by the
pointAtOrientation property. Default values are an
object-relative forward direction of vector (
0, 0, -1) and an
object-relative up direction of vector (
0, 1, 0).
Nothing
getWorld
Transform()
Calculates and returns a transform that converts object-
relative positions for this model into world-relative
positions.
A transform object
Command Description Returns

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