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PLANET ECLIPSE EMF100 - Velocity Adjustment; Detents

PLANET ECLIPSE EMF100
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FIG-1
FIG-2
FIG-1
1
- +
1/8
A
B
B C
D
B
5/64
A
C
24 25
EMF100 EMF100
QUICK START
VELOCITY ADJUSTMENT
FIG-1
Insert a 1/8 hex key
A
into the velocity adjuster screw
B
to alter the
velocity of the marker.
Adjusting the velocity:
1
Turn the hex key clockwise to reduce velocity.
2
Turn the hex key counter-clockwise to increase velocity.
3
Fire two clearing shots after each velocity adjustment for an
accurate velocity reading.
1
DO NOT turn the adjuster screw in too far. This will prevent the
EMF100 from ring.
2
DO NOT exceed 300 FPS when using .68 calibre paintballs.
3
DO NOT exceed 300 FPS when using shaped rounds.
WARNING!
ALWAYS conform with the velocity limits of the venue and/or local laws.
ALWAYS wear correct protective equipment when ring your marker.
NEVER point your marker in the direction of other people when not on the eld.
ALWAYS be aware of where the barrel is facing when adjusting the velocity.
WARNING
QUICK START
DETENTS
The rubber detents (see Fig-2) hold each paintball in place
until ready to re. This prevents paintballs from rolling down
the barrel and maintains feed consistency.
These can be removed for cleaning or replacement.
FIG-1
Use a 5/64” (2mm) hex key
A
to remove the detent cover
screw
B
by rotating counter-clockwise. This will release the
detent cover
C
(see Fig-2).
FIG-2
To remove the detents
D
simply use a small hex key, or
your nger tips, to gently lift the rubber detent from its seat.
B
Detent cover screw
6-32UNC x 5/16
countersunk socket screws
C
Detent cover
D
Rubber detent
The elements within this diagram apply to both sides of the
marker.

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