EasyManua.ls Logo

QB Robotics SoftHand Research - Page 24

QB Robotics SoftHand Research
42 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
20 —SOFTWARE
RELEASE 1.0.1 —15 JULY, 2020
Teaching Mode Panel
To simplify the usability and re-usability of qb SoftHand, you can teach and store a given grasp value to
recall it whenever you need it in a given Program Node.
As it is shown in the picture below, you can quickly and easily add or remove a grasp value, which is
visualized in a tabled fashion.
For each, you can set the grasp command value through a percent position slider, and you can test it buy
pressing the "Grasp" button on the right of the chosen line. If you are not happy with the given closure,
just iterate this procedure until you are fine with the teached grasp.
All of this named grasp value can be recalled by every Program Node at any time.
If a stored grasp previously set is modified at a given time, all its occurrences used in any program are
modified accordingly to the new value set. This is possible thanks to a grasp database saved in the current
Installation loaded.
WARNING:
If you change or remove an Installation file on your robot you may not be able to exploit this
linking capability any longer because the stored grasp database no longer exist.
On the other hand, each saved program still behaves the same as before because each qb
SoftHand Program Node stores the grasp value also inside the program data.
NOTE:
Version 3.0.0 does not support the "Threshohld" and "Sensitivity" features which will be
released soon.
The small "gear" to enable or disable these advanced settings does nothing at the current state.