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PROGRAMMING FUNCTION
• Except for special cases, only one command (functions that can be input from the
menu using
Ï
) can be input on each line.
• A maximum of 160 characters can be entered per line in a program. All commands
are treated as a single character, regardless of the character length.
When a line exceeds the width of the screen, the display will shift to the left (the line
will not break at the right edge of the screen).
• Character strings displayed by the print command during program execution will
break at the edge of the screen.
• During input and editing, lines will not be stored to memory until ≥, ≤ or
®
is pressed. Thus, press ≥, ≤, or
®
to store the input or editing
contents and shift the cursor to the next line. If
Ï
œ
are pressed, the status
before input or editing will return.
• Blank lines (lines not containing a command, character, space, etc.) input during
program editing are ignored during execution.
• Press
¬
to delete one line of a program.
Press
d
or
Ú
to correct text and command errors.
• Press
Ï
q
, and use the
[C DEL]
menu to delete an entire program.
• Use
Ï
to enter the program mode and then use
Ï
H
to copy a
program line to another location.
• To change a program name, use the cursor keys to shift the cursor to the program
name and then input the new name. Use
Å
when inputting each character.
When the program name change has been completed, press
®
or ≥ to
return to program editing.
If
Ï
is pressed instead of
®
or ≥, the program name will not be
changed.
4. Variables
• Uppercase letters and θ are used to express variables. Variables indicate calculator
memory spaces (ex. a “C” in a program indicates the C memory space of the
calculator). When that variable is used, then the contents of that memory space will
be accessed. Variables can also be transferred from one program to another. The
results of a program can also be stored and used in another mode.
• Pressing
®
after the execution of a program is completed will re-execute that
program. At such times, inputting any variables will again become necessary. If the
value is the same as that of the previous variable, then just press
®
.
EL-9650-(12)En (239-258) 8/1/00, 9:31 AM241