■ Parameter 1 TYPE (Effect Type)
The following five effect types can be selected for
the REVERB effect module:
Type 1 HALL1 (Hall Reverb 1)
Type 2 HALL2 (Hall Reverb 2)
Type 3 ROOM1 (Room Reverb 1)
Type 4 ROOM2 (Room Reverb 2)
Type 5 PP-DELAY (Ping-Pong Delay)
Depending on the selected effect type, the content of
parameters 2 - 3 changes.
■ Type 1 HALL1 (Hall Reverb 1)
Bright reverb effect simulating the sound of a
concert hall.
●Parameter 2 Time
Determines the duration of the reverb.
●Parameter 3 Tone
Adjusts the high-frequency range of the effect.
Lower values result in a softer sound with less treble.
■ Type 2 HALL2 (Hall Reverb 2)
Warm reverb effect simulating the sound of a concert
hall. The parameter content is the same as for type 1
(HALL1).
■ Type 3 ROOM1 (Room Reverb 1)
Bright reverb effect simulating the sound of a room.
The parameter content is the same as for type 1
(HALL1).
■ Type 4 ROOM2 (Room Reverb 2)
Warm reverb effect simulating the sound of a room.
The parameter content is the same as for type 1
(HALL1).
■ Type 5 PP-DELAY (Ping-Pong Delay)
Ping-pong effect which bounces the effect sound
between left and right.
●Parameter 2 Time (x10 ms)
Determines the delay time in 10-ms units.
●Parameter 3 FB
Determines the delay feedback amount.
■ Common parameters for type 1 - 5
●Parameter 4 Mix (←RTM)
Determines the mixing balance between effect sound
and original sound.
●Parameter 5 Patch Level (P)
This patch parameter sets the overall level of the
patch.
●Parameter 6 FUNCTION Mode (G)
This global parameter determines the operation of
the FUNCTION switch. For information about the
various modes, please refer to page 18.
●Parameter 7 REVERB RTM
Determines the change direction and control range
for the parameter marked with "←RTM".