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ATI Q46H/85 PAA System Part 6Configuration
33
O&M Manual
Rev F (8/17)
Any data that may be changed will be flashing. This flashing indicates user entry mode and is
initiated by pressing the ENTER key. The UP arrow key will increase a flashing digit from 0 to 9.
The LEFT arrow key moves the flashing digit from right to left. Once the change has been
completed, pressing ENTER again stores the variable and stops the flashing. Pressing ESC
aborts the change and also exits user entry mode.
The starting (default) screen is always the Measure Menu. The UP arrow key is used to select
the desired display. From anywhere in this section the user can press the MENU key to select
one of the four Menu Sections.
The UP arrow icon next to all list items on the display is a reminder to scroll through the list using
the UP arrow key.
To select a list item for modification, first select the proper menu with the MENU key. Scroll to the
list item with the UP arrow key and then press the ENTER key. This tells the system that the user
wishes to perform a change on that item. For single item type screens, once the user presses the
ENTER key, part or all of the variable will begin to flash, indicating that the user may modify that
variable using the arrow keys. However, if the instrument is locked, the transmitter will display
the message Locked! and will not enter user entry mode. The instrument must be unlocked by
entering the proper code value to allow authorized changes to user entered values. Once the
variable has been reset, pressing the ENTER key again causes the change to be stored and the
flashing to stop. The message Accepted! will be displayed if the change is within pre-defined
variable limits. If the user decides not to modify the value after it has already been partially
changed, pressing the ESC key aborts the modification and returns the entry to its original stored
value.
In a menu item which is a multiple variable sequence type, once the ENTER key is pressed there
may be several prompts and sequences that are run to complete the modification. The ESC key
can always be used to abort the sequence without changing any stored variables.

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