© 2021 Flanders Scientic, Inc.
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Appendix B - Calibration LUTs
Custom Calibration LUTs
FSI models equipped with FSI’s CFE Color Fidelity Engine are capable of loading custom calibration 3D LUTs. This advanced
feature requires use of color management software (such as LightIllusion’s ColourSpace or Portrait Display’s CalMAN, both
of which are currently supported) and a professional grade probe. The steps below cover the general process of updating
LUTs on the monitor.
Check your monitor’s rmware version by accessing System Status from the Main Menu. If necessary, update your FSI CFE
equipped monitor to the latest rmware version.
Firmware updates and instructions can be found at FlandersScientic.com.
If you are running rmware version 9.50 or later you can follow the steps outlined below to load a custom calibration LUT to
the monitor. For guidance on proling a monitor with a third party program that outputs LUTs in a compatible FSI LUT format
please see the program specic instructions for the solution you are using. The instructions in this manual will only cover
pre-proling setup and how to load a completed 3D LUT to the monitor.
Special Notes for OLED Monitors
We suggest setting the Color Matching Function (Color Management Menu) selection to CIE 1931 for proling and 3D LUT
creation. Once calibration is complete you can switch to Judd modied if you prefer to operate with a Judd modied CMF
based calibration.
Before proling, load the default prole on the monitor.
Menu > System > Load Prole > Default
Hit ENTER and conrm with Yes.
In the Color Management menu, set LUT Bypass to 3D LUT, effectively placing the
monitor in Wide Gamut mode and bypassing the factory 3D LUTs. The monitor should
be placed in this mode before proling with any third party solution.
System
Load Prole
Save Prole
Update Firmware
Keypad LED Normal
Chroma/Bright/Contrast Unlock
Luminance Interval On
Color Management
Luminance 100
LUT Bypass 3D LUT
Update LUT
Red Gain 50
Green Gain 50
Blue Gain 50
Once you’ve generated your custom LUT, You must
rename the le saved by the third party program to
“user1”, “user2”, or “user3” if not already named this
way before you attempt to import it.