17
Swing16: Gives regular swing in 16th note units. Even steps are slower and weak-
er, and odd steps are stronger.
Swing8: Gives regular swing in eighth note units. Makes the back beat to the beginning
of the beat slow and weak, and the front beat strong.
ConstOset: Evenly delays or strengthens all steps.
Conga1, 2, 3: This type simulates the performance of a conga.
Bongo1, 2, 3: This type simulates the performance of a bongo drum.
Cabasa1, 2: This type simulates the performance of a cabasa.
Claves1, 2: This type simulates the performance of claves.
Cowbell: This type simulates the performance of a cowbell.
Agogo1, 2: This type simulates the performance of an agogô.
Tambourine: This type simulates the performance of a tambourine.
Finger1, 2: Gives a bold and tricky swing similar to the sound you can create by nger
drumming, and puts an emphasis on the beginning of the beat.
Lo1, 2: Gives a laid-back sluggishness that slightly delays the beat in sections oth-
er than the beginning of the beat.
Baile1, 2: Gives a plunging groove that strongly accelerates to the rhythm of the
doed eighth notes.
OvalGroove: Gives an elliptical swing that accelerates toward the 1st and 3rd beats
and decelerates toward the 2nd and 4th beats.
Syncopation: Gives a stronger accent to the 16th step compared to the beginning of
the bar.
Crescendo: Gives a change that gradually strengthens and accelerates in 16 steps.
CrescendoHalf: Gives a change that gradually strengthens and accelerates in eight steps.
VELO [-100%...100%]
Sets the amount of change in the velocity strength of the step.
TIP
If you select a negative value, you can obtain the opposite eect to the
characteristics of the groove type you selected.
TIME [-100%...100%]
Sets the amount of change in the step timing.
TIP
If you select a negative value, you can obtain the opposite eect to the
characteristics of the groove type you selected.
Changing the number of bars and steps (SHRINK button, EX-
PAND button)
EXPANDSHRINK
YES NO
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(b)
(a) The LEDs on the top indicate the number of bars in the program (16 steps x 4),
and the current position blinks according to the tempo.