Item Setting details
SKIN GET Automatically acquire saturation and hue information from the cursor position.
ZEBRA SWITCH Sets whether to add a zebra pattern to the Y signals of the PM output to make areas subject to skin tone
detail effects easily identifiable.
ZEBRA EFFECT Selects the memory to which skin tone detail effects will be added.
EFFECT MEMORY Selects the memory to which skin tone detail effects will be added.
SKIN TONE CRISP Removes very faint noise components from detail components in skin tone areas.
I CENTER Sets the center position (area to which skin tone is applied) on the I axis.
I WIDTH Sets the width of the area to which skin tone is applied on the I axis using the [I CENTER] setting as the cen-
ter.
Q WIDTH Expands the width of skin tone areas in a range from 0 to 255.
Q PHASE Changes the color phase of skin tone areas in a range from 0 to 359 on a vector display.
SKIN TONE DETAIL Enables or disables the skin tone detail function.
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