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ROEL CERBER C82 - Switch to Stay Arming; Keyswitch or Pushbutton Arming;Disarming; Quick Arming Modes (Arming Without User Codes); Away Quick Arming

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19
2. In a partitioned system, in order to stay arm a partition, by users assigned to both partitions, simply key in a valid
user code within one of the previous sequences; the zone 1 and 2 LEDs will flash for 7 second, allowing the user
to choose the partition/partitions to be armed, by pressing [1] and/or [2] keys. The selected partition/partitions
will stay arm.
SWITCH TO STAY ARMING
After any regular arming (by user, by PC or by keyswitch), if during exit delay no entry/exit
zone is violate (user doesn’t leave the protected area through any entry/exit point), the
system/partitions automatically switches from regular arming to stay arming (if the
appropriate option is set as enabled in [25] and/or [26] sections).
KEYSWITCH OR PUSHBUTTON ARMING/DISARMING
Connecting a keyswitch or a push button to any zone defined as “keyswitch” type, then these
can be pressed to "regular" arm and disarm the system/partition:
- If the system/partition is ready and the button is pressed, the system will arm;
- Pressing the button again will disarm the system.
In a partitioned system the keyswitch or push button will arm/disarm the partition which has
assigned the respective “stay keyswitch” or “keyswitch” zone.
Note: in case the keyswitch” zone is assigned to both partitions and the keyswitch or push button is pressed while
one partition is armed and the other is disarmed, the armed partition will first disarm and only pressing the button
again will arm the both partitions.
QUICK ARMING MODES (ARMING WITHOUT USER CODES)
Quick arming features allow the system/partition to be quickly armed by any person who may
not own a user code. The users can also use these arming modes while system needs to be
armed in the presence of someone who isn’t to find out the user code.
In a partitioned system, entering any of quick arming commands is followed by a time of 7
seconds in which the zone 1 and/or 2 LEDs are flashing, allowing the user to choose the
disarmed partitions to be armed without codes; to arm the partition A the user must pres [1]
key and to arm the partition B the user must pres [2] key (please note that if the user is
pressing the key which corresponds to an armed partition, the keypad buzzer will sound a
long beep).
Note: Quick arming features are allowed only if the appropriate options are enabled by programming (see the options
displayable on zone 1, 2 and 3 LEDs within [23] and [24] programming sections).
„AWAY QUICK ARMING
[*][0][0] or [INST][CODE],
where [INST] and [CODE] are the keys labeled „INST” and „CODE”
Away quick arming („away arming without code) is performed by entering one of the
sequences [*][0][0] or [INST][CODE].
After that, the user must leave the objective before the exit delay elapsed. After the exit
delay elapsed, the system is entirely armed and the ARMED LED will remain ON.
This arming type is similar to „away arming” by user code.
Note: Away quick arming is allowed only if the appropriate option is enabled by programming (see the option
displayable on zone 1 LED within [23] and [24] programming sections).
„QUICK INSTANT STAY ARMING
[*][0][1]
This arming type is similar to „instant stay arming” by user code.
Note: Quick instant stay armingis allowed only if the appropriate option is enabled by programming (see the option
displayable on zone 2 LED within [23] and [24] programming sections).
„QUICK STAY ARMING
[*][0][2]
This arming type is similar to „stay arming” by user code.
Note: Quick stay arming is allowed only if the appropriate option is enabled by programming (see the option
displayable on zone 3 LED within [23] and [24] programming sections).
DISARMING & DEACTIVATING AN ALARM

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