52
Table 1.0 Command ID Data Byte Data Type
Byte details
7 ------- 0
Data Details
$4f (79)=Matrix 8 Destination 000xxxxx x = 0-35 – See Table 3
$50 (80)=Matrix 9 Source 000xxxxx x = 0-26 – See Table 1
$51 (81)=Matrix 9 Level 0xxxxxxx x = Range $00-$7f (0-127)
$52 (82)=Matrix 9 Destination 000xxxxx x = 0-35 – See Table 3
$53 (83) = Env 1 Attack 0xxxxxxx (0-127)
$54 (84) = Env 1 Decay 0xxxxxxx (0-127)
$55 (85) = Env 1 Sustain 0xxxxxxx (0-127)
$56 (86) = Env 1 Release 0xxxxxxx (0-127)
$57 (87) = Env 2 Attack 0xxxxxxx (0-127)
$58 (88) = Env 2 Decay 0xxxxxxx (0-127)
$59 (89) = Env 2 Sustain 0xxxxxxx (0-127)
$5a (90) = Env 2 Release 0xxxxxxx (0-127)
$5b (91) = Env 3 Attack 0xxxxxxx (0-127)
$5c (92) = Env 3 Decay 0xxxxxxx (0-127)
$5d (93) = Env 3 Sustain 0xxxxxxx (0-127)
$5e (94) = Env 3 Release 0xxxxxxx (0-127)
$5f (95) = LFO 1 Wave 000000xxx xxx = LFO 1 Wave
000=Sine
001=Triangle
010=Square
011=Saw
100=Reverse Saw
101=Random
110=Fast Random
$60 (96) = LFO 1 Rate 0xxxxxxx (0-127)
$61 (97) = LFO 1 Delay 0xxxxxxx (0-127)
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