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Steinberg HALion Sonic 2 - Page 134

Steinberg HALion Sonic 2
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134
Global Effects
Effects Reference
Reverb
This effect produces a high-quality algorithmic reverb with early reflections and reverb
tail. The early reflections are responsible for the spatial impression in the first
milliseconds of the reverb. For emulating different rooms you can choose from different
early reflections patterns and adjust their size. The reverb tail, or late reverberation, offers
parameters for controlling the room size and the reverb time. You can adjust the reverb
time individually in three frequency bands.
Predelay
This determines the amount of time between the dry signal and the onset of the
reverb. With higher predelay values you can simulate larger rooms.
Early Reflections
Here you select an early reflections pattern. The early reflections pattern contains the
most important delays that deliver the key information for the spatial impression of the
room.
ER/Tail Mix
This sets the balance between the early reflections and the reverb tail. At a setting of
50
% the early reflections and the tail have the same volume level. Settings below
50
% raise the early reflections and lower the tail, as a result the sound source moves
towards the front of the room. Settings above 50
% raise the tail and lower the early
reflections, as a result the sound source moves towards the back of the room.
Size
This adjusts the length of the early reflections pattern. At a setting of 100 %, the
pattern is applied with its original length and the room sounds the most natural. At
settings below 100
% the early reflections pattern is compressed and the room is
perceived smaller.
Low Cut
This attenuates the low frequencies of the early reflections. The higher this value, the
less low frequencies the early reflections will have.
High Cut
This attenuates the high frequencies of the early reflections. The lower this value, the
less high frequencies the early reflections will have.
Delay
This delays the onset of the reverb tail.
Room Size
This parameter controls the dimensions of the simulated room. At a setting of 100 %
the dimensions correspond to a cathedral or a large concert hall. At a setting of 50
%
the dimensions correspond to a medium sized room or studio. Settings below 50
%
simulate the dimensions of small rooms or a booth.

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