SO-80 — Musician's Manual
(notably SAW or PULSE) to create full-bodied brass ensemble sounds.
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> STRING. A single cycle from a cello note. Full of rich harmonics characteristic of bowed
instruments. Makes a good sustain Waveform for the BOWING attack.
____> DIGIT 1. This Waveform and the next were created using Frequency Modulation. This
Waveform employs large amounts of modulator feedback within the FM algorithm to capture the
typical gritty sound which is usually associated with high-velocity keystrikes.
> DIGIT 2. Another Waveform created through Frequency Modulation. This wave captures the
characteristic sound of a digital piano.
> BELL 2.
Another single-cycle Bell Waveform, with many widely spaced harmonics.
− > ALIEN. A single-cycle Waveform taken from a Vocal wave. It has a quality which sounds partly
sampled. partly synthetic. Good for adding a different timbre to vocal patches. etc.
7) INHARMONIC LOOPS
These are complex, multi-cycle Sustain Waves. Composed of sampled segments of sound longer
than a single wavecycle, these Inharmonic Loops have an element of movement. or "breath." and an
an atmospheric quality not possible with conventional Waveforms.
> BREATH. A hollow, breathy sound with a bit of fundamental.
− > VOICE 3. Taken from a sample of female vocalists singing "Ooh."
− > STEAM. This wave is mostly "air" without a lot of fundamental. It lends an open, ethereal
quality to any sound.
− > METAL. Extremely dense with harmonics and inharmonics, this Wave has a deliberately
synthetic character.
− > CHIME. This Wave contains many widely spaced harmonics and inharmonics. A multi-cycle
sample of a large tubular bell was used as the source of this loop.
8) TRANSIENT ATTACKS
These Waves contain only the initial attack transients of various sounds. The Transient Attack
Waves do not repeat over and over like the other types of Waves — they play through once and
stop. You could say that these Waves have their own built-in decay Envelopes. A Transient
Attack Wave will play at the beginning of the sound and then fade out, allowing another Wave (or
Waves) to play the Sustain portion of the sound.
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BOWING. A multisampled attack, from a cello in the lower, a violin in the upper, capturing
the initial scratch of the bow on a string. This Wave adds a realistic bow-scrape to string patches.
> PICK 1.
The multisampled attack portion of a steel string acoustic guitar, played with the
fingernail. Depending on the Program this attack can be used to evoke the sound of a number
of different picked instruments.
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> PICK 2. This is the multisampled initial attack of an electric guitar, played with a nylon pick.
− MALLET. The attack portion of a mallet instrument — specifically a vibraphone. This makes
Section 3 — Voice Programming 37