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ESA CC-10 User Manual

ESA CC-10
37 pages
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SCORE BOARD CONTROL CONSOLE
Model: CC-10
INSTRUCTION MANUAL
part of the game
esa.com.au
Phone: 08 7225 7221
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ESA CC-10 Specifications

General IconGeneral
BrandESA
ModelCC-10
CategoryControl Unit
LanguageEnglish

Summary

Score Board Game Timer

Setting and Controlling Game Time

Guides on setting, starting, holding, and resetting the main game timer.

Score Board Operation: Scores and Fouls

Managing Time Outs

How to request, add, or subtract time outs and their display.

Score Board Operation: Control Functions

Siren Operation

How to activate the siren and program the 'End Of Game' siren.

Shot Clock Operation

Basic Shot Clock Controls

Start, Stop, Alt Reset, and Reset functions for the shot clock.

Shot Clock Operation: 3-Button Console

3-Button Console Controls

Operating the shot clock with a 3-button console.

Console Functions (f-Mode)

Available Function Options

Overview of key functions: Timer, Score, Fouls, Timeouts, X-Times, Siren, Shot Clock.

Console Programming (p-Mode)

Programming Steps Overview

Key programming areas: Team Names, X-Times, Siren setup.

Advanced Programming Options

Accessing Advanced Programming

Steps to enter advanced programming mode using the logo button and PIN.

Programmable Options Overview

Details on 7 options: Restore defaults, Radio Channel, Game Types, Output Modes, Carnival Mode, Sequence rebuild, Character count.

Selecting and Configuring Game Types

Game Type Specific Settings

Details for Basketball, Netball, Rugby, Soccer, NBL Extra, Pf/Pp, Volleyball.

Programmable X-Times

Programming and Using X-Times

Steps to program, display, and use the X-Time timers.

Siren Sound Configuration

Siren Sequence and Duration

Overview of pre-programmed siren sequences and programmable durations.

Siren Setup Procedure

Steps to set siren types, durations, pitch, and volume.

Player Number and Foul/Point Mode

Enabling Pf/Pp Game Mode

Instructions to enable the Player Fouls/Points game mode for specific scoreboard features.

Pf/Pp Game Mode Operation

Game Mode Initialization

Clearing previous data and creating new teams for Pf/Pp mode.

Player Number Entry and Display

How to enter player numbers and display them on the scoreboard.

Pf/Pp Mode: Player Management and Exit

Entering Player Data and Substitutions

Process for entering player numbers, handling subs, and fouls.

Carnival Mode Setup and Concepts

Carnival Mode Overview

Introduction to Carnival mode for synchronous timing across multiple courts.

Carnival Mode Configuration Options

Steps for setting up Carnival Mode: Auto Detect, Slave ON, Local ON, Master ON.

Carnival Mode Sequence Programming

Sequence Commands and Timers

Details on available commands, timers, and siren usage in sequences.