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Flashforge Finder - 2.1.2 Terms

Flashforge Finder
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10
Move
Select the object and move the object by the following two methods:
Method 1: Click the [Move] button on the left, hold down the left mouse button and drag to
adjust the location of the model in XY direction. Hold down the Shift key, hold down the left
mouse button and drag to adjust the location of the model in Z direction. The distance and the
direction of the movement shall be displayed.
Method 2: Click the [Move] button on the left and then enter the distance value. Click [Reset] to
reset distance values.
Note: Users shall click [Center] and [On Platform] after the location adjustment to ensure the
model(s) be within the build area and on the build platform. If a specified position is needed,
only to click [On Platform].
Rotate
Select the target object and rotate the object by the following two methods:
Method 1: Click the [Rotate] button on the left and three mutually perpendicular rings appear
around the object Click one ring and rotate on the present axis, you will see the rotation angle
and direction in the center of circle. In this way, you could make the model rotate on X/Y/Z axis.
Method 2: Click the [Rotate] button on the left, and then enter into rotating angel values in X/Y/Z
axes positioning. Click [Reset] to reset rotating angel values.
Scale
Select the target object and scale the object by the following two methods:
Method 1: Click the [Scale] button on the left, hold down the left mouse button and scale the
model. The corresponding values will display near the object..
Method 2: Click the [Scale] button on the left and then enter into scale values in X/Y/Z axes
positioning. Click the [Maximum] button to get largest size possible for building. Click [Reset] to
reset the size of model.
Note: If the [Uniform Scaling] radio button is clicked, it will scale the model in equal proportion

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