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LAI Games Let’s Bounce - Tests and Diagnostics; Output Tests; Input Tests and Run Tests

LAI Games Let’s Bounce
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26
INPUT AND OUTPUT TESTS
OUTPUT TESTS
1. All Outputs
Flash all lamps, run playfield colors, 7 segment displays and player panel button lamps.
2. Tiles
Flash all playfield tile lights in order of tile 1 to 45.
3. Score
Count all seven segment displays from 0000 9999.
4. Lights
Flash the player one, player two, player panel buttons, round, score, clear and winner lamps.
5. Sound
Play all used sounds in sequence.
6. Max Load
Play all used sounds in sequence.
INPUT TESTS
The display will read ON or OFF to indicate if the currently selected input is active or not.
Up Button
Down Button
Test / Enter Button
Back / Service Button
Utility Button
Single Player Button
Double Player Button
End Turn Button
Sensors Ball / Home / Player / Return
Coin 1 / Coin 2
Ticket 1 / Ticket 2
RUN TESTS
1. Run Ticket Mechs
Try dispense a single ticket from both ticket mechs.
2. Ball Lifting
Set the ball gate to the return positon and run the ball lifter motor.
3. Ball Gate
Toggle the ball gate between the home, to playfield and to player positions.
4. Ball Dispenser
Fills 20 balls to the ball gate and returns them. Cycles the ball gate to the player position
before returning home. Repeats this cycle continuously.
5. Run Tile Sensor
Activate playfield tiles so they will light up when hit. Use this to check tile sensitivity.

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