GAME OPERATION
STARTING UP
Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM.
These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If
any of the individual tests fails, then an error message will be displayed for each test.
Once all Power-up tests have been passed, the game goes into its “attract mode”. Scenes and sounds
from a typical game are alternated with previous high scores in an endless pattern until game play starts.
Insert currency to start the game. Players select teams and other game
variables.
Play begins after a
countdown period is completed
The game will progress until time is exhausted. If no more play is
required, the game automatlcally returns to the “attract mode”.
GAME RULES Play instructions are found on the information panel over and under the video monitor.
INDIVIDUAL PLAY
Insert currency to start the game. Players may enter their names for future refer&ce if desired. The
teams are selected and the first play is run. An offensive or defensive play is chosen. Additional game
information appears on the screen when needed. Team statistics are shown at the end of each quarter.
CONTROLLING CHARACTERS
The joystick and action buttons control the characters on the field. The joysticks used in this game respond
to different amounts of deflection as well as dtrection, permitting tine control of character motion.
GAME ACTION
Standard league football rules apply, with two exceptions: 30 yards are required for first downs, and there
are only 7 active team players. Game length and speed are determined by the game adjustment settings.
The player view of the action changes automatically whenever a better camera angle becomes available.
Announcer comments and crowd noises are included in the game sounds.
SCORING
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Points are awarded for touch downs, field goals, etc., just as in real live football games
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