MENU SYSTEM
SYSTEM OVERVIEW
Game variables and diagnostics are presented in a series of on-screen menus. The Main Menu screen
allows the operator to view informatlon, make changes, or verify equipment operation. Each Sub Menu
screen displays one specific group of choices. The Detail Menu presents data or runs the required test
You must be at the Detail Menu level to detect errors, make changes, or activate tests.
Both the operator
controls and the player controls are used to move through the menus and start or stop particular routines
Each time the game is switched from normal play mode to the menu system and back, the self-diagnostrc
routine IS activated. These basic tests run automatically, their purpose is to detect those faults that would
prevent the game or the menu system from operating properly. Messages appear on the screen as each
item is run, along with any errors detected. A successful self-test usually takes less than one minute to
complete. Write down any messages before proceeding to the menus or game play.
SCREEN LAYOUT
Each menu screen is different, but the material presented stays in the same physical location each time
The color bar at the top center of each screen displays the current menb title.
The center of the screen is used for data (menu items, video signals, statistics, reports, etc )
The bottom of the screen is for messages (explanations, control
functions.
revision levels, etc.)
ORGANIZATION
The menu system must be activated manually. It must also be deactivated manually to play the game.
Main Menu screen items are
drvided
Into
categories: tests, statistics, audits, adjustments, etc.
Tests are useful to verify proper operation of the equipment assemblies one at a time
Other items allow operators to assess game performance and customrze or return to factory defaults
Sub Menu screen items offer the operator choices within a category. Some items have no Sub Menu while
others may have more than one. You can get back to the previous menu or go on to the next menu.
Detail Menu screen items contain specific information. The operator must interact with the system to get
results or to make changes. There is always a way to go back to the previous menus from this screen.
Control functions are listed on screen. Use the joysticks to highlight an item on any menu. On/v one
hiqh//qhted item can be selected at a time. Press the indicated button to select a highlighted item. To
return the game to normal, use the joysticks to select EXIT TO GAME OVER, then press an action button.
BLITZ MAIN MENU
DIAGNOSTICS
AUDITS
ADJUSTMENTS
VOLUME LEVEL
EXIT
SYSTEM LEVEL DIAGNOSTICS
MAIN TEST MENU
2-5