55
Table 1.0 Command ID Data Byte Data Type
Byte details
7 ------- 0
Data Details
$6a (106) = LFO 3 Control 00xxxxxy y = 0=Mode (0=Normal,1=Plus)
xxxxx= 00000-Free Running
00001-Sync Two Notes (192 Clocks/Step)
00010-Sync Dotted Whole Note (144 Clocks/Step)
00011-Sync Whole Note (96 Clocks/Step)
00100-Sync Dotted Half Note (72 Clocks/Step)
00101-Sync Half Note (48 Clocks/Step)
00110-Sync Dotted 1/4 Note (36 Clocks/Step)
00111-Sync Quarter note (24 Clocks/Step)
01000-Sync Dotted 1/8 Note (18 Clocks/Step)
01001-Sync 1/4 Note Triplets (16 Clocks/Step)
01010-Sync 8th note (12 Clocks/Step)
01011-Sync 8th note triplets (8 Clocks/Step)
01100-Sync 16th note (6 Clocks/Step)
01101-Sync 16th note triplets (4 Clocks/Step)
01110-Sync 32nd note (3 Clocks/Step)
01111-Sync 32nd note triplets (2 Clocks/Step)
10000-Sync 64th note triplets (1 Clocks/Step)
Sync source is Master Clock
$6b (107) = Portamento Rate 0xxxxxxx (0-127)
$6c (108) = Load Sequence 0000xxxx xxxx = Sequence number to load
0 = do not load Sequence
1-8 = Load Seq # 1-8
$6d (109)=Voice Mode 1 000w0yyy yyy = 000=Poly Single (1 voice/note – max 6 notes)
001=Poly Dual (2 voices/note – max 3 notes)
010=Poly Triple (3 voices/note – max 2 notes)
011=Unison
100=Solo
w = 0 = Staccato – Envs restarted for each note
1 = Legato - Envs restarted only if all notes off
$6e (110)=Voice Mode 2 00000yyy yyy = 000=Steal Oldest Voice
001=Steal Newest Voice
010=Steal Highest Voice
011=Steal Lowest Voice
100=Steal Quietest Voice
101=Steal Off (7
th
note ignored)
$6f (111)=Arp Control 00yyy0zz zz = 00=1Oct,01=2Oct,10=3Oct
yyy = 000=Up,001=Dn,010=U/D,011=Rndm,100=As Played
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