EXPLANATION OF TEST AND DATA DISPLAY
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9
ZONE 9 - The number of C/Outs won in Zone 9.
ZONE 10 - The number of C/Outs won in Zone 10.
o Bookkeeping Screen 10
MERCY - The number of Mercy games played.
CONTINUE - The number of games played within 10s of the previous game.
o Bookkeeping Screen 11
% Success rate TWIST achieved.
% Success rate FLICK achieved.
o Bookkeeping Screen 12
% Success rate BOP IT achieved.
% Success rate PULL IT achieved.
o Bookkeeping Screen 13
% Success rate SPIN It achieved.
Z1 REACH = The number of games that ended in Zone 1
o Bookkeeping Screen 14
Z2 REACH = The number of games that ended in Zone 2
Z3 REACH = The number of games that ended in Zone 3
o Bookkeeping Screen 15
Z4 REACH = The number of games that ended in Zone 2
Z5 REACH = The number of games that ended in Zone 3
o Bookkeeping Screen 15
Z4 REACH = The number of games that ended in Zone 4
Z5 REACH = The number of games that ended in Zone 5
Z2 REACH = X
Z3 REACH = X