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BEIER-Electronic SFR-1 - Additional Sounds 1 - 30

BEIER-Electronic SFR-1
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GB Sound speed controller SFR-1
26 BEIER-Electronic 06.02.2019
Additional sounds 1 - 30
In addition to the engine sound, the SFR-1 can play up to 30 additional sounds.
Typical sounds are e.g. horns, hydraulic and pneumatic noises, warning horns,
shooting noises, Songs, radio calls, and so on. There are nearly no limits set to your
imaginations.
To play an additional sound, it must be started over a start impuls. This can be done
by using the proportional channels #2 - #6, the Nautic-mode or the EKMFA-mode.
Additional sounds 1 and 2 offer a special feature:
Each of these sounds consists of 3 single sound slots. When the additional sound 1
is started, the slot “start” is played first. Then the sound changes to the slot “loop”
and plays this slot in an endless loop so long as the start signal for the additional
sound 1 is still present. When the start signal for additional sound 1 disappears, the
slot “stop” is played uniquely. Additional sound 2 works in the same way.
In this way, a sound like a ship horn with variable length (without a hard cut at the
end), can be realized. Also for example a MG fire can be fitted with a great
reverberation.
The start and stop slots are only options that can be used. You can let these slots
also free.
For additional sounds 3-30 various play-back modes can be set up using the USM-
RC Sound-Teacher. Thereby it is possible to fine-tune every additional sound to
produce a perfect match to your particular mode.
The possible playback modes are now described. They differ also in that way, how
the sound is started.
Triggering with proportional channels #2 - #6 (as memory configured) or with
EKMFA-mode:
Mode
Function
Once / complete
When the sound is started, it is played exactly once,
from start to finish, and then it stops. It is not possible to
halt the sound prematurely; it is always played
completely.
Once / immed. stop
When the sound is started, it is played exactly once,
from start to finish, and then stops. However, if the
sound is started again while it is already or still running,
the sound is stopped immediately.
Loop / complete
When the sound is started, it is played again and again
from start to finish in an endless loop. To switch the
sound off again it must be virtually “started” again. The
sound then runs from start to finish once more
completely, and then it stops.

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