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Dirtywave M8 - Page 65

Dirtywave M8
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60
Dirtywave M8 Operation Manual
STRUCK BELL
This model established by Risset uses additive synthesis to recreate the tone of a bell.
TIMBRE controls the damping of the sound; and COLOR the inharmonicity of the sound.
STRUCK DRUM
This variant of the BELL model uses dierent parameters (partials frequencies and am-
plitudes) to generate a sound reminiscent of a metallic drum. TIMBRE controls the
damping and COLOR the brightness.
KICK
This model is a simulation of the TR-808 bass drum circuit. TIMBRE controls the decay
time, while COLOR controls the brightness (“tone”) of the sound. The main oscillator
frequency controls the tuning of the bridged-T lter.
CYMBAL
Raw material for cymbal sound synthesis, as inspired by the TR-808 circuits. COLOR
controls the balance between a droning sum of square waves and noise. TIMBRE con-
trols the cuto of a band-pass lter applied on the resulting signal.
SNARE
This model is a simulation of the TR-808 snare drum circuit. TIMBRE controls the bal-
ance between the two modes of the resonator (“tone”), and COLOR controls the amount
of noise (“snappy”).
WAVETABLES
Wavetables is a classic implementation of wavetable synthesis. TIMBRE sweeps the
wavetable, and COLOR selects one of the 20 wavetables to play with. The waveforms
are interpolated when traveling through a wavetable, but not when switching from one
table to another.
WAVE MAP
Wave Map is a two-dimensional implementation of wavetable synthesis. 256 waveforms
have been laid out in a 16x16 grid, so that adjacent waveforms are similar sounding.
The TIMBRE parameter scans the table in the X direction, and the COLOR parameter
scans the table in the Y direction, with smooth interpolation across the two directions.

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