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Kinefinity TERRA 4K - 3 Settings and Advanced Operations; Footages and Slate

Kinefinity TERRA 4K
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TERRA 4K Operation ManualKineOS 6.2
©2019 Kinefinity Inc. Page 22 / 60
3. SETTINGS AND ADVANCED OPERATIONS
3.1 Footages and Slate
When start a new project, please make sure:
Project FPS: the fps used by playback clips, editing clips or delivery
matches up with the project FPS of the camera. For example: 24fps
for feature movie and 25fps for TV (PAL). Project FPS should not be
changed after project kicks off;
Slate information: set clip name, director name, DoP and so forth on to
the project, and you can find all the information in slate.txt.
Codec: choose in-camera ProRes or cDNG RAW;
Project Blanking: can choose from 2.4:1, 2:1, 17:9, 16:9, 4:3 or
Instagram ratio 1:1, also 9:16 and 1:2 for smart screens. Project
Blanking is also applicable for anamorphic shooting.
Codec: choose based on the project, post workflow or the habit of the colorist:
In-camera ProRes: most of the projects can be recorded in ProRes
422HQ (visually lossless), and in-camera oversampling to 4K/2K ProRes
with high image quality, efficient and reliable;
Compressed RAW cDNG: can in-camera record compressed RAW with
CinemaDNG format (compression ratio 3:1, 5:1 and 7:1) which is
natively supported by DaVinci Resolve.
Set the project information, such as Project Name, DoP Name, Roll Num, Take
Num and so on, in [Configuration]
Set Project FPS: [ConfigurationShootingProject FPS]
Set Slate: [ConfigurationShootingSlate]
Set Project Blanking: [ConfigurationShootingProject Blanking]
Use the left/right/up/down buttons on [Multifunction Wheel] to change the
information. All will be listed on the Slate and the SSD Roll Label, see eg:
Before a new project, we suggest setting Scene Num, Roll Num and Take Num
as "1". Then Roll Num of the SSD card will be incremented by 1 each time of
shooting after formatted in the camera, convenient for DIT to backing-up clips.
NOTE Project Blanking only acts as a reference for monitoring, camera will record the full active image.
NOTE For 3D shooting or multi-cam SYNC, please refer to 3.9 3D and SYNC.
Clip Name
PRJ-0002-003-A2-5D8B
PRJ: Project Name;
0002: Scene Num;
003: Take Num;
A: Camera Unit;
2: Camera Num;
5D8B: random
numbers
SSD Roll Label
A002_6D09B6
A: Camera Unit;
002: Roll Num;
6D09: First Four
Digits of Serial
Number;
B6: Random numbers
Menu Operation
Change Project FPS
[ConfigurationShooting
Project FPS]
Menu Operation
Set Project Information
[ConfigurationShooting
Slate]