40
TRACKING [0.0%...100.0%]
Adjusts the amount that simulates the tracking sensitivity of the tape head.
TONE [0.0%...100.0%]
Adjusts the sound quality of the delay eect.
SAT. (SATURATION) [0.0%...100.0%]
Sets the saturation level of the lter.
ROUTE [NORMAL, CROSSED, P-PONG]
Sets the feedback signal route.
L
R
NORMAL
L
R
CROSSED
FB
FB
FB
FB
L
R
P-PONG
FB
MIX/ROUTE
LEVEL [0.0%...100.0%]
Adjusts the amount of the delay eect.
RETURN [PRE, POST]
Select whether to put the reverb eect before or after the master eect.
REVERB [0.0%...100.0%]
Adjusts the amount to feed from the delay to the reverb.
REVERB
SOUND SELECT
SELECT [---, Room, Hall, Space, Riser, Submarine, ...*]
Select the type of reverb eect.
Room: A reverb inspired by the reverberating sound created in a small room.
Hall: A reverb inspired by the reverberating sound created in a concert hall or en-
semble hall.
Space: An unstable reverb with a slow reverberating sound.
Riser: A gliering reverb with a reverberating sound that spreads an octave above.
Submarine: A deep reverb with a reverberating sound that extends an octave below.
* You can also add reverb eects created with the logue SDK (→ p.52 "Loading
user synth and effects").