Synthesis page
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LP (Lowpass), HP (Highpass), BP (Bandpass), Dry
[-100%…+100%]
ese set the volume of the Lowpass, Highpass, Bandpass, and Dry signals, respectively. Negative values invert the
phase.
Filter Mod
ese four parameters control the default modulation routings for Filter Cuto. You can create additional routings as
desired, of course.
LFO Intensity
[-142.00…+142.00]
is sets the amount of modulation from the Filter LFO, in semitones.
Envelope Intensity
[-142.00…+142.00]
is sets the amount of modulation from the Filter Envelope, in semitones.
Vel->Env
[-142.00…+142.00]
is lets you use velocity to scale the amount of the Filter Envelope applied to Filter Freq, in semitones.
Key Track
[-142.00…+142.00]
is controls how much the Key Track will aect the Cuto frequency. e value is the amount, in semitones, that the
lter will change over ve octaves of keyboard with a standard -1.00/+1.00 slope. e overall eect of the Keyboard
Track is a combination of this value and the overall Keyboard Track shape.
With positive values (+), the eect will be in the direction specied by keyboard tracking; if the Slope goes up, the
Cuto will increase.
With negative values (–), the eect will be in the opposite direction; if the Slope goes up, the Cuto will decrease.
To create one-octave-per-octave key tracking (useful when creating pitch through lter resonance):
1. Set the Key Track amount to +60.00 semitones.
2. In Filter Key Track, set Low and Low-Mid Slopes to -1.00, and Mid-High and High Slopes to +1.00.
Pitch
Octave
[–2, –1, 0, +1, +2]
is sets the basic pitch, in octaves. e default is 0.
Transpose
[–12…+12]
is adjusts the pitch in semitones, over a range of ±1 octave. is also aects the index into the Multisample map,
potentially changing the sample selection, similar to transposing the entire keyboard.
Tune
[–12.00…+12.00]
is adjusts the pitch in semitones, over a range of ±1 octave.
Slope
[–1.0…+2.0]
is controls how pitch tracks the keyboard. Normally, it should be set to the default of +1.0.
Positive (+) values cause the pitch to rise as you play higher on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard.