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Mephisto Phoenix - Comfort Menu: Profile & Engine Management

Mephisto Phoenix
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10
Calculation Depth
In line 3 you will find the calculation depth, divided in half, possibly depending on the engine, into minimum
search depth (which applies to the complete development of the game) and a peak depth, which applies to
individual, further precalculated variants.
Current reflection time of the moving side
In line 4 you will first find the current reflection time of the player who is moving.
AST (last move examined)
After the reflection period, the indication of the last move examined and the number of the sequence follow. In
the example, the move "branch", which starts with g8-h8, was examined as second.
Calculated positions
The branch is followed by the number of calculated positions per second (number of calculated nodes until the
current main variant has been found), followed by the number of calculated positions for the entire move
(number of nodes per second).
Line 4 can be switched on and off via CHSS / SETT /display SETTIN/ EXPERT.
The HINT Option
If HINT is disabled, a "----" appears in the expected game development instead of the expected countermove.
TIP: This is only the case if "Ponder" is switched on. This option is intended for users who deliberately do not want
to see the direct expectation of the computer and want to use the maximum playing strength of the system
(Ponder active).
COMF MENU Profile selection, quick selection of the engine and its settings
General Information
For the Komodo, Shredder and Hiarcs engines, you can easily access predefined profiles via the Comfort menu.
Profiles combine a variety of general and engine-specific settings, so you can quickly adjust many settings at
once.
General settings are, for example, the engine, the time setting, CPU speed, the displays in the analysis box and
the settings of the opening book. Engine-specific settings vary from engine to engine. Typically, these are ELO or
skill levels, the use of NNUE networks, the number of threads, hash size and pondering (engine calculates even
when it's your turn).
The stored profiles were defined by the Mephisto Phoenix development team in such a way that there is a
suitable "level" for each player type. Special features of the respective engines are also taken into account.
Typically, the profiles are divided according to playing strength, "Play & Win" is a level that is intended for
beginners and children, the other levels then become increasingly stronger. Some profiles contain special
features that only the respective engine offers:
Special profiles you should try
In the following, we highlight a few profiles that access special features of the engines.
Komodo Adaptive uses the in-game adaptation of Komodo. Here, the engine adapts to your level during the
game.
Shredder Neuronal uses internal NNUE function of Shredder. Here the engine uses its neural network.
Shredder Adaptive uses Shredder's well-known good adaptive mode. The engine adapts to its abilities after each
game, depending on whether you have won or lost. As a special feature, Shredder evaluates your playing
strength and gives you an ELO rating. These can be found in the info box with the note "U1400" (= User 1400
ELO). After each game, by executing the next "New Game" command, the result of the previous game is
recorded and your score is recalculated. Accordingly, the engine adapts to your skills. You can use the feature to
measure your training progress. Please remember to press NEW GAME again after your last game to take over
the rating, even if you want to switch off the system so that your rating can be updated.

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