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Nokia N-GAGE - Connection Settings

Nokia N-GAGE
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Settings
41
Connection settings
General information about data
connections and access points
Glossary: Access point - The point where your game
deck connects to the Internet by way of a data call or
packet data connection. An access point can be
provided, for example, by a commercial Internet service
provider (ISP), service provider for mobile devices, or
network operator.
To define settings for access points, go to Settings
Connection settings Access points.
A data connection is required to connect to an access
point. Your game deck supports three kinds of data
connections:
a GSM data call ( ),
GSM high-speed data call ( ), or
packet data (GPRS) connection ( ).
There are three different kinds of access points that you
can define: MMS access point, browser access point, and
Internet access point (IAP). Check with your service
provider what kind of an access point is needed for the
service you wish to access. You need to set access point
settings, if you want to, for example,
send and receive multimedia messages,
send and receive e-mail,
view Browser pages,
download Java™ applications,
use Image upload, or
use your game deck as a modem.
See also ‘Data connection indicators’, p. 9.
GSM data calls
A GSM data call enables data transmission rates to a
maximum of 14.4 Kbps. For availability and subscription to
data services, contact your network operator or service
provider.
Minimum settings needed to make a data call
To insert a set of very basic GSM data call settings, go
to Settings Connection settings Access points and
select Options New access point. Fill in the following:
Data bearer: GSM data, Dial-up number, Session mode:
Permanent, Data call type: Analogue, and Maximum data
speed: Automatic.
High speed data call (High Speed Circuit Switched
Data, HSCSD)
Glossary: High-speed data enables data
transmission rates to a maximum of 43.2 Kbps.
For availability and subscription to high-speed data
services, please contact your network operator or service
provider.
Note: Sending data in HSCSD mode may drain the
game deck’s battery faster than normal voice or data
calls, as the game deck may send data more frequently
to the network.

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