5. Storing a Palette
This is how you save a palette value:
01) Press <Clear> to clear the programmer.
02) Select the fixtures for which you want to store palette values. Select one fixture only to record a
shared palette entry.
03) Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store
any or all attributes of a fixture in each palette entry. Only attributes you have changed will be
recorded.
04) Press the attribute button for the attributes you want to store (the dimmer button will store all
attributes). The buttons light up to show you which attributes are going to be recorded. It’s best to
save only one type of attribute (e.g. Tilt/Pan).
05) Press <Store Palette>, then press one of the palette buttons, to save.
If you have selected [Save Pal. link Attr] in [User Settings], and when storing the palette values, only
the data of the selected attributes will be stored. If you want to store all the data that you have
modified, you can set the attribute button to the dimmer attribute or change to [Save Pal. not link A]
in [User Settings].
When you select to Record by Fixture, all the data of the modified fixtures will be recorded. Then, it is
nothing about the selected attributes. You can use this method in Mode 1 and Mode 2 (refer to the
next section).
6. Palette Modes
There are 4 palette modes for different arenas. Read below about how to set the palette mode:
01) Press <Time/Mode >.
02) Press the desired palette button to modify the mode.
03) Select the desired option. Press <Up>/<Down> to scroll through the menu.
Mode 0: Recalling a palette in this mode, data will be output directly without entering the
programmer. Such data can be overwritten by scene data. The dimmer data will not output.
Mode 1: Recalling a palette in this mode, data will be output after pressing the palette button. The
indicator of the palette button will keep on flashing, while running. Press the same palette button
again, to stop. The data before running the palette will be recovered and the indicator will stop
flashing. Scene data cannot overwrite the related channel data from the running palette.
Mode 2: Recalling a palette in this mode, data will be output when the palette button is pressed and
held. The indicator of the palette button will keep on flashing, while running. Release the palette
button to stop. The data before running the palette will be recovered and the indicator will stop
flashing. Scene data cannot overwrite the related channel data from the running palette.
Mode 3: Recalling a palette in this mode, data will be output directly and will enter the programmer
and take over the output of scene data. This is the traditional way of recalling a palette.
7. Recalling a Palette Value
Read below about how to recall a palette value.
01) Select the fixtures.
02) If you have selected [Save Pal. link Attr] in [User Settings], then you need to select attributes to load
the relevant data. The dimmer attribute can load all the data in the palette. If you have selected
[Save Pal. link Attr] in [User Settings], then all the data of the palette will be loaded directly.
03) Press one of the palette buttons to recall it.
It is the easiest if you only save one type of attribute (such as pan/tilt) into each palette. Then you
can just leave the dimmer attribute button selected when recalling the palette. If you store a mixture
of attributes, you always have to make sure that the correct attributes are selected when recalling a
palette. This is an extra step which you could do without.
When in Palette mode 3, the data will enter the programmer and take over the scene output.
Therefore, when in a show the scene is outputting white light, we can recall a palette to change it to
red light. If you want to go back to white light, it does not work to move the playback slider up again
or to press the scene button. You have to press <Clear> first and then load the scene again.