8. Palettes in Playback
In firmware version 1.1.17., once a palette is recalled and stored in a playback, the playback will change
as the palette is changed. For example, if we have a palette or red color and store it in a playback, the
playback will output red. However, if we change the palette color from red to green and run the
playback again, the playback will output green.
Due to the free space limit, we suggest to recall only one palette in each playback. If you recall
more palettes, it may cause a time lag. This issue will be addressed in the future update.
This function can be disabled. While in the main menu, press <Time Mode>, press the desired
playback button, then press <Down> twice and, finally, press <E> to toggle between [Relate palette]
and [Not relate palette].
9. Delete a Palette
Press <Delete>, then press the desired palette button twice to delete.
Shapes
A shape is a sequence of values which can be applied to any attribute of a fixture. A “circular” shape,
for example, applied to the pan and tilt attributes, would cause the fixture to move its beam around in a
circular pattern. You can set the center point of the circle, the size of the circle and the speed of the
circle movement.
In addition to beam position shapes, there is a large number of other shapes available in this console. The
shapes are defined for a particular attribute, such as: color, dimmer, focus, etc. Some shapes will not
work with some fixtures; focus shapes, for example, can produce nice “focus pull” effects on fixtures
which have DMX focusing, but will do nothing on fixtures which do not have focusing.
When you use a shape with more than one fixture, you can choose to either apply the shape identically
to all the fixtures, or offset them so that the shape runs along the fixtures creating “wave” or “ballyhoo”
effects. This is called the spread of the shape.
1. Selecting a Shape
Selecting a shape is very similar to selecting a value from a palette. When you choose a shape, it will be
applied to all selected fixtures.
01) Select the fixtures the shape is to be applied to.
02) Press <Shape>.
03) Press <A> [Playback a Shape].
04) Select the shape type: Pan/Tilt shape, dimmer shape, RGB/CMY shape, color wheel shape, gobo
wheel shape, focus shape, iris shape, frost shape, prism shape and strobe shape.
05) Press <Up> or <Down> to browse and confirm with a soft key.
Most shapes are based on the current settings of the fixture, so a circle would move around the
current pan-tilt position of the fixture.
If the shape description says “Even” or “Parallel”, this describes the spread of the shape. You can
always change this later.
You can change the base value of a shape (e.g. the center of a circle) by changing the attributes
using wheels in the usual way. You can reduce the size to zero (see next section) to help you see
what the base value actually is.
You can run up to 5 shapes at a time by repeating the above procedure. Showtec Creator 2048
supports up to 8 shapes which can be run simultaneously.
In the Shape menu, press <B>[Edit a Shape] to view the running status of the shapes.
To apply the same shapes to two different groups of fixtures, the shapes will appear twice on the list.
You can adjust the “two” shapes individually.
To delete a shape, press <Shape>, press <Delete>, select the desired shape and then press <Enter>
to delete.
Each shape works with specific attributes. If a certain attribute is not available on a fixture, then, the
related shapes will not apply to the fixture.
The block shapes have the highest priority. The shapes of the same type are of secondary
importance.