4. Setting Speed, Crossfade and Direction
Run a chase, then you can turn the wheels to adjust speed and fade time.
Once the chase speed is saved, the playback will run at this speed.
Speed: The interval (global) time between two steps. If some steps are set to special time, then i twill
run according to their own time.
Crossfade: The ratio of Wait Time to Fade Time. The three pieces of data fade in slope ratio, fade out
slope ratio and LTP slope ratio. FF means that it is all slope time during the total time and the Wait
Time is 0. When the value is set to 70, it means that the 70% of the total time is the slope time and the
rest is Wait Time.
Wait Time: For example, there is a fixture which is supposed to move from point A to point B. If
the Wait Time is set to 3 seconds, then the fixture will stop at point A for 3 seconds and then will
start moving.
Fade Time: For example, there is a fixture which is supposed to move from point A to point B. If
the Fade Time is set to 3 seconds, then the whole process of moving from point A to B will last 3
seconds.
Once the chase speed is saved, it will run at this speed in the entire future playback:
01) Turn the Wheel A to adjust the speed.
02) Press <Chase Parameters>.
03) Press <A> [Save Speed].
When a chase is running and you turn the wheels to do something like manually adjusting the
positions of some fixtures, then you can press <Connect> + <B> [Speed/Cross] to change the mode
of the wheels.
Set the chase to the speed at the time of editing, press <Connect> + <A >[Clear Temp. Time].
Chase direction is controlled by <Go+> and <Go->.
Direction can be saved in a chase, for future running: Press B [Chase Parameters] + <B >[Save
Direction>.
5. Manually Controlling the Chase Step
Press <Stop>. Now, the chase can be controlled manually. If the chase is set as “Link=Close”, then it will
automatically change to manual control. See below for more information about “Link.”
Press <Go+> or <Go-> to restart the chase.
6. Add a Step
Adding a step is similar to editing a chase step. Press <Chase> and press the playback button of a chase,
then do the same as while recording a new step. The new step will be recorded as the final step of the
chase.