OVERDRIVE Group
21.
OVERDRIVE
This
is an
effect
that
simulates
the
overdrive
used
generally
for
guitars,
and
is
particularly
effective
when
applied
to
guitar-like
lines
and
solos.
EFFECT
1
Over
Drive Drive
0~0
L32
M+00
1K
L+00
H+00
EFF
A 8 C D E F G H
tiiiiiiiiil
-
tiiiiiiiiil
- -
tiiiiiiiiil
-
tiiiiiiiiil
EQ
I OVERDRIVE
~D
Drive
0-99
Overdrive
of
input signal
[fil
L
Level
0-
99
Output level
of
processed sound
[IJ
L
EQLow
-12
- +12 [dB]
Gain that cuts or boosts low range components
@JH
EQHigh
-12
- +12 [dB]
Gain that cuts or boosts high range components
IBl
DRY:EFF DRY,
99:1
- 1:99, EFF Output balance between direct sound and effect sound
Balance
22. DISTORTION
Compared
with
OVERDRIVE,
this
effect
has a "dirtier"
sound
with
more
of
a hard
edge
and
is
excellent
for
simulating
a
fuzz
distortion
sound. As
with
OVERDRIVE,
it is
effective
when
used
in solos.
EFFECT
1
Over
Drive
D§0
L15
Drive
L+00
H+00
EFF
A 8 C D E F G H
tiiiiiiiiil
-
tiiiiiiiiil
- -
---
---
tiiiiiiiiil
EQ I DISTORTION
~D
Distortion
0-99
Amount
of
distortion applied
to
the input signal
[fil L Level
0-99
Output level
of
distorted sound
[IJL
EQLow
-12-
+12 [dB]
Gain that
e<uts
or boosts low range components
IBJ
DRY:EFF
DRY,
99:1
- 1:99, EFF Output balance
of
direct sound and effect sound
Balance
48