Reference Guide
121
Reference Guide
Effect
Parameters
4
6: Live Stage
This effect simulates the reverb characteristics and natural ambience of a large, live-performance
space.
7: Wet Plate
This effect simulates the reverb characteristics of a steel-plate reverb, with pronounced density.
8: Dry Plate
This effect simulates the reverb characteristics of a steel-plate reverb, with a light density.
9: Spring Reverb
This effect simulates the reverb characteristics of a spring reverb.
For effects 1 to 9, dynamic modulation (16C) can be used to control the DRY:EFF balance.
LCD Parameter Range Description
17A
Reverb Time (Time) 0.2–9.9 sec
0.2–4.9 sec
00–99 sec
The time over which the reverb effect will last
Hall type
Room type
Plate/spring type
High Damp (H.Dmp) 0–99%
High frequency decay
0 = bright reverb
99 = dark reverb
17B
Pre Delay (P.Dly) 0–200 ms
The delay between the original sound and the early
reflections
Early Reflection Level
(E.R) 0–99
1–10
The level of the early reflections
Hall/Room type
Plate/spring type
17C
EQ Low (EQ.L) –12…+12 dB Low EQ cut and boost
EQ High (H) –12…+12 dB High EQ cut and boost
17B Hall ø
Time3.2 H.Dmp30 @
17C Hall
EQ.L+04dB H+00dB
17A
17B 17C
17B HallXXXXXXXø
P.Dly060ms E.R62
ø