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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - X (Button._X Property); Xmouse (Button._Xmouse Property)

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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294 ActionScript classes
See also
_width (MovieClip._width property)
_x (Button._x property)
public _x : Number
An integer that sets the x coordinate of a button relative to the local coordinates of the parent
movie clip. If a button is on the main Timeline, then its coordinate system refers to the upper
left corner of the Stage as (0, 0). If the button is inside a movie clip that has transformations,
the button is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip
rotated 90 degrees counterclockwise, the enclosed button inherits a coordinate system that is
rotated 90 degrees counterclockwise. The buttons coordinates refer to the registration point
position.
Availability: ActionScript 1.0; Flash Lite 2.0
Example
The following example sets the coordinates of
my_btn to 0 on the Stage. Create a button
called
my_btn and enter the following ActionScript in Frame 1 of the Timeline:
my_btn._x = 0;
my_btn._y = 0;
See also
_xscale (Button._xscale property), _y (Button._y property), _yscale
(Button._yscale property)
_xmouse (Button._xmouse property)
public _xmouse : Number [read-only]
Returns the x hasMouse is true relative to the button.
Note: The
_xmouse property is supported for Flash Lite 2.0 only if
System.capabilities.hasMouse is true or System.capabilities.hasStylus is
true
.
Availability: ActionScript 1.0; Flash Lite 2.0

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