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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Soundbuftime (Button._Soundbuftime Property)

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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288 ActionScript classes
Example
The following example rotates two buttons on the Stage. Create two buttons on the Stage
called
control_btn and my_btn. Make sure that my_btn is not perfectly round, so you can
see it rotating. Then enter the following ActionScript in Frame 1 of the Timeline:
var control_btn:Button;
var my_btn:Button;
control_btn.onRelease = function() {
my_btn._rotation += 10;
};
Now create another button on the Stage called myOther_btn, making sure it isnt perfectly
round (so you can see it rotate). Enter the following ActionScript in Frame 1 of the Timeline.
var myOther_btn:Button;
this.createEmptyMovieClip("rotater_mc", this.getNextHighestDepth());
rotater_mc.onEnterFrame = function() {
myOther_btn._rotation += 2;
};
See also
_rotation (MovieClip._rotation property), _rotation (TextField._rotation
property)
_soundbuftime (Button._soundbuftime property)
public _soundbuftime : Number
Specifies the number of seconds a sound prebuffers before it starts to stream.
Note: Although you can specify this property for a Button object, it is actually a global
property that applies to all sounds loaded, and you can specify its value simply as
_soundbuftime. Setting this property for a Button object actually sets the global property.
For more information and an example, see
_soundbuftime.
Availability: ActionScript 1.0; Flash Lite 2.0
See also
_soundbuftime property

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