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MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE - Y (Movieclip._Y Property); Ymouse (Movieclip._Ymouse Property)

MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE
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526 ActionScript classes
_y (MovieClip._y property)
public _y : Number
Sets the y coordinate of a movie clip relative to the local coordinates of the parent movie clip.
If a movie clip is in the main Timeline, its coordinate system refers to the upper-left corner of
the Stage.as (0,0). If the movie clip is inside another movie clip that has transformations, the
movie clip is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip
rotated 90° counterclockwise, the movie clip's children inherit a coordinate system that is
rotated 90° counterclockwise. The movie clip's coordinates refer to the registration point
position.
Availability: ActionScript 1.0; Flash Lite 2.0
See also
_x (MovieClip._x property), _xscale (MovieClip._xscale property), _yscale
(MovieClip._yscale property)
_ymouse (MovieClip._ymouse property)
public _ymouse : Number [read-only]
Indicates the y coordinate of the mouse position.
Note: This property is supported in Flash Lite only if
System.capabilities.hasMouse is
true or System.capabilities.hasStylus is true.
Availability: ActionScript 1.0; Flash Lite 2.0
Example
The following example returns the current x and y coordinates of the mouse on the Stage
(
_level0) and in relation to a movie clip on the Stage called my_mc.
this.createTextField("mouse_txt", this.getNextHighestDepth(), 0, 0, 150,
66);
mouse_txt.html = true;
mouse_txt.multiline = true;
var row1_str:String = "&nbsp;\t<b>_xmouse\t</b><b>_ymouse</b>";
my_mc.onMouseMove = function() {
mouse_txt.htmlText = "<textformat tabStops='[50,100]'>";
mouse_txt.htmlText += row1_str;
mouse_txt.htmlText += "<b>_level0</b>\t"+_xmouse+"\t"+_ymouse;
mouse_txt.htmlText += "<b>my_mc</b>\t"+this._xmouse+"\t"+this._ymouse;
mouse_txt.htmlText += "</textformat>";
};

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